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Reviews for "Escape the 13th Floor"

good good

It's a good point and click game, however I am unfortunately stuck, I can't get the gold key, and I can't pass the computer part inside the lawyers office, if someone could please help, i would appreciate it
thank you :)

That was pretty good

I liked the general feel of the game and the mechanics were done well (the movement system was good, it didn't get in the way like it can in some games), the graphics were reasonable for a point and click, I think most of the puzzle solving was good but the combination for the safe was pretty damn hard (for me at least) and nearly made me give up on it. All in all an above average and fun to play game (with one bloody annoying bit lol)

Not bad, but fell slightly short

This is a rather long review. Please bear with me, and take what you like from it.

As a puzzler, this was pretty good. The puzzles were clear cut, the solutions were not obscure, and it's good that it never resorted to pixel hunting.

As an adventure game, however, this fell a little short of the expectations it set for itself. The atmosphere hinted at something sinister, from the starting premise to the music to the odd quirks within the building, but the game never cashed in on it. If the story were unimportant, it would probably have been more satisfying with a straightforward storyline, for example a rich but eccentric millionaire dares you to try to escape his newly constructed office building. Something simple, perhaps.

If the story IS important, then at least some sort of teaser should have been thrown in to keep the player interested. Perhaps explain why the papers are blue or why a certain entrance point is so obscurely placed. In fact, why is a key dangling out of reach without any rhyme or reason? If it's some diabolical plan, we'd like to know more.

As daakmore stated below, care should also be taken with the solutions. If a more obvious solution is presented but is not allowed, it only serves to frustrate the player. Try to make sure that the solution you set up is the only (or at least the most plausible) solution available. It is often a thrill for the player if the resolution of a puzzle makes the player go "oh gosh, that's brilliant. Why didn't I think of that earlier?"

As stated before, the ending does not help to cash in on the game's general atmosphere. Without an overarching story and motivation, this game just feels... reduced. Which is a waste, considering the amount of freedom the plot grants you.

All in all, a pretty good puzzler, but if you were aiming for an adventure game, there are some rather unfortunate flaws, but I believe your future efforts would be worth keeping an eye out for.

Not bad

I completed the game, and seing as there is no walkthrough, and many people have asked, I will go on and provide a brief hint section for those who need help. In the office, the password is in the believe poster, the shapes on the computer have something to do with the password to the safe behind the poster, the door to the chi shop is opened by the fire/earth/water posters, and the bo staff is used on the bottom floor to get the crystal ball, which should be pretty easy to figure out from there.

Onto a critisim, this game was fairly well made, and interesting indeed, though more reason aand backstory would be nice in future games.

Pretty Fun

Pretty good game. Also, for those who read and agree with Alpha-Nuva about that last "puzzle with all those switches", that wasn't a puzzle, that was a circuit breaker/fuse box. You have one in the building you live in. If power goes out in one part of your building, a fuse tripped. If you ever do electrical work in your building, the first thing that should be done before you begin working with the wires is flip off the appropriate switches. Woo learning. Also, thanks Kiba-Kurokage (Fang-Blackshadow in English if taken part for part) for the might-as-well-be-a-walkthrough hint review.