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Reviews for "Bubble Tanks Arenas"

Needs more variation

I know this is another Bubble Tanks 'episode', but it needs some more variation. The editor was a good idea, it really added, but the main thing is still hopping from bubble to bubble and shooting enemies. This might bore after a while. So I think that the next time, you should variate just a bit more.
Also, I've noticed a bug. You sometimes can't lose health when you get hit by an enemy. I noticed this at the tutorial, when I encountered the shooting enemies. And your health bar isn't always visible. You might want to fix that.
For the rest, well done, but the reasons I just said give me no other option than giving you a six.

HeroInteractive responds:

Lol, did you just give me a 6 because your the organizer of the Kirby Collab which is competing for best of the day? I think you just did!

That bug is you getting hit by slow sticky bullets which don't do damage, thus not bringing up the health bar.

good game

but really really glitchy

Good idea - arena

Poor execution. More often than not my shots go right though the little green seekers and small guys.

You don't give nearly enough firepower to be very effective in the first part of the game.

I like the original better, though I do like the idea of the arena.

......

Nah..

Despite some complains, an alright game.

I loved the original Bubble Tanks game, and was rather disappointed with BTA. The game feels agonizingly slow to progress through, and while the customization and creation aspect that has been introduced is a lot of fun to mess around with, the core game is far too easy.

Now I only played up to level 10 before getting tired of it, but I was sad to see no bosses at all, and the difficulty curve moved far too slowly. Each level would introduce one new enemy type, and each arena would feature a couple more enemies than the last. The problem is the arena was far too large for the amount of enemies and their attacks, and even when hit the amount of health is so large that it barely matters.

For suggestions, I'd suggest completely removing enemy types that have no attacks. For a tutorial level or health recharge arena inbetween big fights they're fine, but they're in ever single arena and they do nothing but waste your time with clean up efforts to move on. A difficulty setting that would do something as simple as increase enemy bullet damage would be nice to make things feel harder, and something should be done sooner to decrease how easy it is to just circle strafe around the arenas over and over again to beat any swarms. The game feels like it should be a more intimidating bullet hell styled shooter, and perhaps with some bosses this might have been remedied some.

Enough negative though. I did play it for a while, and though I had a good deal of issues with the game, there was nothing particularly bad about it. It's slow to power up, and it's easy but the addition of a level creator was neat, and full control over my tank was a cool addition too. All in all I could see there was a lot of effort put into this game, and it shows.