00:00
00:00
Newgrounds Background Image Theme

MisterBig67425 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Quick Sand"

It's A Little Reminiscent of N+

Only this time around, you can morph into a "Sonic" to smash blocks below you. Also there's deadly spike traps that activate when you are in their proximity, not to mention the sand piling up at the bottom. All this with great level design makes for a challenging gameplay based on speed and tricky jumps. There are even some "breather" levels where you can either do tricky platforming maneuvers to reach the goal, or just let the sand take you to it.

Great game but..

You move way to fast!

Plus.. If you press escape and then space bar ingame you win..

Eh.

Your character has major problems with aerial motion. It's very hard to control her.

Has a lot of potential

What kept me from playing more than 4 levels were 2 things:

1. The learning curve is waaay too steep, in any case the game gets too hard too fast. To avoid that I'd suggest maybe do more levels but I'm just thinking out loud.

2. It's ok and logical to have the character slowly slide down a wall. Problem is when it's either hard to notice that the character actually IS or that the wall collision detection is too big, resulting in the character always starting to slide down every wall you come across. Then again, this wouldn't be much of a problem if it happened only on the later levels. My suggestion would be to add some kind of dust/sand/small object to fall from the wall whenever the girl is sliding.

Also, I may be wrong but I got the impression there is nothing you can do to stop the girl from sliding said wall, except waiting a few seconds, which is a bad idea in a game where you have to move fast. Ignore this paragraph if there IS something a player can do.

STUPID GAME WONT RECEIVE MY KEYBOARD INPUT SO I CAN DO ANYTHING EXCEPT DIE. seemed like sucha good game tho.