eh, i guess it was alright.
i like the concept, but the pets are too squishy. they aren't really worth capturing by far and leveling them up takes forever. they might be more useful if you could use more than one / find ways to combine them to make better battle techniques or something. after a while they effectively become useless, so maybe if you want to keep the pets, give them a more vital role? :/
the movement was also extremely awkward, imo--the keys stuck sometimes and it takes more time than it should to move around. also, since the terrain does nothing to inhibit your movement, it just gets in your way of seeing things.
the quests weren't interesting--they were your usual hack and slash: collect stuff and i'll give you a little something for it. a few of them weren't even really worth the effort. their rewards were... not worth it.
i can't say the plot was very interesting, either, and money is hard to come by. the healing item costs are also strange. i was always under the impression that although a higher level healing potion should cost more, it should still be less than the equivalent healing of the lesser healing items combined.
20 hp / 15g x 3 = 60 hp / 45 g whereas the small healing potion is 60 hp / 75 g -- it just doesn't make sense. :/
still, i spent more time than i should have on it, so, your seven.