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Reviews for "Castaway"

....

crappy controls. It has a delay and sometimes he doesnt even move.

Less hard?

The biggest complaint I'm hearing is that it is too hard. I for one had no problem with the difficulty, and these pussies bitching about it need to man up or stop playing games. Forever. W/e tho, put in an easy difficulty in the next game to silence that complaint.

The only two problems I found with the game, which have already been mentioned, were the lack of movement vie mouse, and the unbalanced drop rates. I personally didn't enjoy grinding for an hour for 20 beetle shells.

Also, for storyline building at least, perhaps in the next game make the town a little more interactive. Have some villagers you can converse with, learn more about the island, and how people came to the place, etc. Perhaps some quests that involve protecting people in the field or something. Just my two bits.

Good, but needs tweaking.

Pros:
-Graphics show real effort. Rarely have I seen a tropical island rendered this well in Flash.
-Setting is detailed and has a strong, but pleasant theme.
-Good take on the cliche J-RPG. Reminds me a lot of Super Mario RPG for the SNES.
-Overall charming feel to the game. The almost cartoony feel keeps it light hearted, which works well with the pet aspect of the gameplay.
-I noticed lag wasn't a real problem, which is a definite plus.

Cons:
-Way too much Blizzard influence. WoW is a nice game and all, but of all the features to imitate the grinding quests should not be one of them. A flash game should not equate to hours of needless item farming like an MMO.
-Prices/item variety should scale better. Supplies are very difficult to procure at low levels.
-WASD controls are fairly awkward. In instance, 20 minutes of leveling were wasted because I couldn't outrun or outmaneuver one mob.
-When entering an area, the player should start at the entrance rather than deep inside the zone. Having to work all the way out of a mob riddled area seems needlessly harsh, especially at low levels and with the lack of an auto-save.
-Speaking of, developing an auto-save should be a critical focus. An auto-save feature would do away with most of these complaints. Without even a basic continue option this game is simply frustrating, which kinda defeats the purpose of a game.

I have to give props for this. It's rare to see a flash game with so much effort put into it. However, it also feels as if there wasn't enough play testing done with a wide enough variety of players before its release. With some tweaking and re-balancing, this game could become a classic. As it stands, though, the flaws are too distracting to properly enjoy the game's strong points.

This game was super awesome

one of the best ive played on newgrounds in a loooong time.

everything was really fun, the quests, the pets, the items.

the only problem i had with it was whenever you died, it was game over. that was a giant buzzkill and thats the only reason i didnt finish the game.

ALL CLICKING!!!!!!

Great Game, the only problem is the use of the A/S/D/W or arrows to move, really everything else is just mouse, they move to enemies is you click 'em they move to dropped objects when clicked. Why not just make them move by clicking spots on the map?

Honestly I know i'm lazy but a game i can do one handed, is for the WIN.

altogether good though, keep it up.