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Reviews for "The Guardian: RPG"

zelda nockoff

it was good but come on think of your own game it was confuseing when it began not bad setting but think of a whole bunch of games to mix in the wepons the the names of stores but not the whole game and sounds as the game or games u are coping just little parts of it so for the diffrance i give u a 3/10

............

Im a huge zelda fan and i can totally tell you ripped off all the sounds.... come up with ur own sounds and maybe a lil more detail on the story and this could be a winner... as for a final boss id use like an evil form of urself kind of a mirror match

UknownXL responds:

Thats exactly what happens?

boring.............

boring as hell n would it bother u so much jus 2 make a damn map. 3 is a damn generous score after wat i played like i only played for 5 minutes n boredom kicked in like a fuckin hammer.

Many Issues, But ok.

First, I just want to say that I recognized many sound effects from LoZ, which bothered me a lot. Ok, there are a few collision problems, but they are the worst of all, the goblins hit me, and i hit them when our swords reach about a yard away from them, and the Jelly Boss killed me before he even touched me. Also I don't understand why I get stuck when I'm walking near "Tall Grass." And the Night/Day thing is cool, except for when it's day.. and the time that the sun is up doesn't seem at all long compared to the night-time. And when it does transfer between night and day, characters disappear immediately and doors appear out of nowhere, also characters appearing can "land" on you, making it impossible to move unless you use the "Go Home" feature, or going the hard way and waiting 'till dawn, or night.
The transition between doors is truly obnoxious since you have to hit "A" every time, and enemies can knock you "into" the door resulting that you have to go to a different room, then back into the one you were just in, and battle the creatures inside again (unless you didn't kill them)
Also, like wouter215 said, "where are the roads? it's hard to know where you should go. play some zelda." I agree with him.
And, like I said in the very beginning, the LoZ sounds, couldn't you find some more suitable sounds? Really, I can't find the damn bell thing that rings in this game, when it goes from night to day, and day to night. Not that you could find it in Majora's Mask (It was in the Clock Tower or something, but I never saw any BELLS on it). Anyways, back to LoZ sounds, the sounds you used from the "Windwaker" doesn't feel right in this game... but THAT is an opinion, as well as some of the other stuff I've said (SOME)
I think that's all. --- Wait!! The locked doors take a while to open. This could cause problems when you're trying to make a hasty escape from a room of baddies, but then again, You could just use the "Go Home" thing. And the "Go Home" button should REMOVED from BOSS BATTLES! The most important thing of all is to provide no escape during boss battles. Especially in games like these.
LoL 1,862 characters remaining. Still this is a good game despite the many gruesome bugs.

Sooo glitchy

I can walk through walls, and i got stuck in the wall and owned by the dark side of myself :(