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Reviews for "Bulwark 53"

Good idea but needs work!

The game is good but there are a few things you could add for example a toggle sprint feature and also more enemies. overall the game was good just too slow!

good but glitch

cant go into north hq and the mini gun has un limited ammo. whats the point of having ammo packs on the floor if you cant use them

Great Game

There where so many things great about this game but so many things wrong with it as well. I'll list the good things first.
-A pretty good story for the stereotypical zombie shooter.
-Decent voice acting.
-Great gameplay.

Now the bad things.
-Having to give a code to fix how slow the character walks.
-Giving out the minigun(Unlimited ammo, full auto, crazy dmg) pretty much from the start.
-Enemies stuck "in" walls/standing still after one shot/ignoring the player even as he shoots them.

I actually couldn't get thorugh the whole game, I exited the souther HQ and my character got stuck in the walking motion and all I could do is just shoot.

3'd and 7'd
If the bugs where fixed I would gladly give you a full rating for this great game.

little easy

hahaha you can pick up the mini gun near the start, it kinda makes the game one sided. not a bad game, but its not really scary or chilling.

Good, but...

I have to agree with sirfalas, the minigun in the Armory right away killed it. Very nice game, you'd have gotten a ten, except:
- Minigun (maybe place later in game, or limit ammo, drop your walk speed while carrying it, spin-up delay after clicking before it starts firing, use beretta-damage bullets instead of deagle-damage bullets, etc.)
- A glitch on my way out after clearing South HQ trapped me in one spot and wouldn't let me turn or move, despite my feet moving. Tried reload, switch weapons, firing (all of which worked normally), right-click stuff, etc, but couldn't free myself.
- Up until this glitch, I took exactly 0 damage and had 4 medkits. I like starting with one, and I thought they were okay for distribution except for the double in South HQ, but I was under no danger of taking damage at any point (except once when one of the fast 7-hp guys came out of a shadow and the time by Main Hall when I walked into a cluster). Dunno if enemies should move faster, be more common, have range on occasion, not be slowed down by bullets as much, more hp, or what, but being invincible and overpowering just made it a joke.

Great style and smooth coding except for that glitch, just retune a few things and it will be awesome!