More like a game concept
I can see this as an excellent foundation for a compelling game. As of now there seems to be no change in difficulty, unless completely random. Some of the particle effects hit reds way easier than others. You can spend a couple minutes getting past one phase, then blaze through the next 10 in the same amount of time. By the time I had my fill of the game, the relationship between clipping and particles had gone weird and unpredictable.