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Reviews for "Meteor Blast"

review

Very cool concept. The color thing has been done before, but I like the way that you used it in this game. There really shouldn't be any lag. I'm not sure how you're doing those particles but if it's lagging you should definitely tone them down. It might even be a good idea to have it an option to remove them. I was even lagging in low quality, which just shouldn't be happening. I was enjoying the game and then I paused and accidentally clicked return to menu when I clicked back into the game... it would be nice to be able to click out of the pause menu to return to the game, instead of having to press p, just because you need to have your fingers by the asd keys.

Also on a more technical note I noticed your particles made a box effect, so I'm guessing you did xspeed = Math.random()*30-15 or something like that, and same for the yspeed. If you used sin and cos and a random angle you'd get a circular effect. angle = Math.random()*Math.PI*2; xspeed = Math.cos(angle); yspeed = Math.sin(angle);

At least I think that is right, hopefully. Anyway cool game.

ChromeShark responds:

Thanks a lot for the detailed review. I didn't think of anything here as original, but rather bringing things together in a way they hadn't been done before. I believe I did optimise the particle effects as much as I could and they're extending the sprite class so not much that can be causing excess lag, I think its due to the sheer amount of them, which I could have an option to tone down for users on slower machines so I'll keep that in mind. Your pause suggestion is useful too. And thanks a lot for that code help, I was aware of the box thing and couldn't find a way round it (only tried for a minute though tbh) so that will come in very useful! Thanks a lot for reviewing, really helpful. Btw I loved Gravity Ball!

Nice

With all the shooters our there, its nice to find something different every once in a while, im to tired 2 play 4 a while but wat i did play was fun. keep up the good work

ChromeShark responds:

Thanks for the good review :-)

well

its relly fun after a a wile but god you ad mare like free play power ups stuff like that you no buy its a rell god star and i kant wait for the next game

ChromeShark responds:

Couldnt really understand that but thanks anyway!

Hmm.......

OK, the game was good, although not my preffered type of game, so I will not give it a poor rating because of that.

The main issue I had with the game was that it was just too repetitive, it was more or less the same thing for several hours.
I think the other people have given good ideas with things like the powerup idea from ArtificiallyFlavored, or maybe even allowing you to buy upgrades.
And a story line would be nice too so that I don't just think im randomly shooting rocks for no apparent reason, maybe im defending my planet from a load of rock that have mutant aliens living on them or...the planet is being attacked by giant fruit and vegetables and make the rocks the shape of vegetables...ok, maybe not that one, but you get the idea right?
But still, good effort, good graphics, I didn't lag at all and thought all over it was quite original, good for you, keep it up! and gratz for front page and daily 4th btw

ChromeShark responds:

Thanks for your review and I get that the game isnt for everyone so I appreciate the high rating. You say it is more or less the same for several hours - I pity anyone with enough spare time to play this for hours! I personally wouldn't play for more than 10 minutes if it wasn't mine. Story - possibly, although I often find that a badly tacked on story can do more harm than good to a game.

good but not hard enough

gets boring quickly, 6 colours isnt hard just takes good hand eye coordination
increase stages and make the rocks fall faster
pretty easy to keep up with 6 colours at the current speed

ChromeShark responds:

Thanks for reviewing, the sequel will get much harder.