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Reviews for "Ge.ne.sis: Alpha Demo"

Lots of potential

Good art and a decent set up to the story. The tutorial was very helpful and it is very easy to pick up the game.

You only get a 7 because it's too short, even for a demo! It just ends at the battle and not with a hook to the story.

Keep up the good work.

hmm

hmm not in my tastes but hmm you got a 7so mah i suppose thats ok

-Tomashcu-

i cant redo my actions T_T

It is kinda frustrating when u play a tatic rpg and when u messed up, u can't redo your move, since games like this, there are ofen either one miss step and u lose or u win thanks to fixing that near mess up move, so in future demo, could u add in a back button before anything else, and the grids during the tutorial, yellow looks a tad like green, for those who are sleepy, this might be a problem, so could u change that to a more contrasting color like red or blue?

Good work this far

But still needs much improvement.

Sometimes your graphics seem very professional, with much experience with degradé, yet other times they seems very amateurish. The Map Screen has too little contrast, making it a little harder to even see the trees. That doesn't work as eye candy, and will be even a bigger problem if you wish to add obstacles in the battle. Oh, and it would be better to have some background in the "internal battle" screen, something related to the "outside" background. The characters vary on strength of degradé, yet it looks a little out of place many times, mainly on the enemy's body parts. Respect the anatomy to get a better grasp of how the shading should look like, and if necessary use more than once the gradient tool per body part.

As for the UI, it's the most professional aspect of the game, with a intrincated level of detail and a color scheme that works really well.

Even if your drawings have a considerable skill, the animation itself needs big improvements. Since in a game of this type you might not use many body animations, you should take sometime to work on the inbetween frames, such as on Nera's backjump after she strikes. In the summoning effect of the Tarot, you had me surprised. Keep that quality on all animations on the final version, and you'll be fine.

Unfortunately I have to go now, so if you have any questions message me.
I hope I did not offend you, as I believe these tips will help you out.
Keep it up.

Too hard...

I couldn't even get through the first battle! Now, it might be just my noobishness, but I really think that this game is too hard.