hmm
hmm not in my tastes but hmm you got a 7so mah i suppose thats ok
-Tomashcu-
hmm
hmm not in my tastes but hmm you got a 7so mah i suppose thats ok
-Tomashcu-
i cant redo my actions T_T
It is kinda frustrating when u play a tatic rpg and when u messed up, u can't redo your move, since games like this, there are ofen either one miss step and u lose or u win thanks to fixing that near mess up move, so in future demo, could u add in a back button before anything else, and the grids during the tutorial, yellow looks a tad like green, for those who are sleepy, this might be a problem, so could u change that to a more contrasting color like red or blue?
nice
its nice seeing a fresh look at rpg/turn-based games though the tutorial is a little lengthier than it needs to be
Was Really Well Made But
Was Really Well Made But personally this is not my type of game.
I found it confusing & boring.
I'm not a fan of turn base especially if it as confusing as this one.
Would be better if it was realtime & more arcadey with hotkeys.
Remembered the old ones XP
Liked it a lot, i havent play a game of strategy than uses the old-but-good turn based/(whatever the battle sistem is called, i dont remember XP) in a lot of time, to be more especific since Heroes Of Mith and Magic (a really old game -_-) ok, now lets go to the constructive criticism part:
1.-The skills make less damage than the normal hits???? plz repair that -_-
2.-Let you decide wich character you want to move first, unless you are going to use an agility based turn sistem.
3.-Make the battles one-hit only, that way it will be easier to understand and use.
4.-Adjust the life and damage for faster battles, and how much damage each atack does.
well, plz take in care my recomendations, good job and good luck for you :)