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Reviews for "Telepath: Psy Arena"

Good... but

Its was really fun but i went thru the training and then killed all the dummys and then nothing hppend it didint leave the training place. idk if it was post to do that or not but fun game.

MalTheDestroyer responds:

Move your hero to the top square to exit. The game definitely tells you this at least twice. :P

good, but could be better

well, i played the first 2 telepaths, and loved them. i found this while playing the demo of the third one. I liked the game a lot in the beggining, BUT it got to easy:

1 star: easy
2 star: easy-medium
3 star: medium
4 star: medium
5 star: medium

hopefully you see what i mean. the easiest way to solve the problem, is give less money. i got enough to make my hero amazing, and he could take down 5 stars by himself. I played each battle once, and that occured. i was expecting an amazing challenge, like Tastidan and the queen at the end of the second one. i loved how difficult it was, and how i litterally spent hours getting money to train. here i didnt have to try. Other than the difficulty, it was good.

You failed the most important part

Their abilities look too much like "Magic". One of the universal rules of artistic design for Psychic abilites is to make sure that it doesn't look like magic.

MalTheDestroyer responds:

Making the psychic abilities not look like magic was the most important part? That's news to me.

....

The game itself is pretty good, but the save system apparently doesn't work. I closed my browser, and when I re-opened the game, there weren't any saves. The problem is in the game, since no other game behaves similarly.

MalTheDestroyer responds:

It works--just right-click, go to options, and make you're giving Flash a large enough cache to keep save files on your hard drive. (Also, don't delete your cookies.)

stick to a plot

its ok for a time filler, but its not interesting. make it like the other 1s, they were cool.