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Reviews for "FearUnlimited Issue2 Demo"

exelent game

well this reminds me a lot to devil may cry 3,i dont know if it's the music or the spirit of the game,all i know is that is an exellent game.
just 2 problem(probably glitches):
somthing that is weakening the "free-nes" of the game is that whe you are attackin an enemy whit your swords and the you "pass" him(encon goes faster that him)you8 can turn back in the middle of the attacak and continue figthin,instead of that you have to wait til the slow reaction ends and turn back,then repeant the before actionjs.you should make a possible thing to change direction in middle attack.
2.this is somthing that everybody says.the animation of encon running is too fast,i can't distichis one step is just a bad loop.
well thaks for reading this,hope you can solve these 2 thing in the full version

Yes!

Now I feel bad for going so hard on issue one, this is much much better! The graphics, the style, the combat, EVERYTHING is greatly improved. I am not sureif this is a glitch but I think it is, if you jump against the side of the screen and use your sword over and over you can float to the ceiling and kinda float up there for however long by just using your sword. 5/5

Well...

I really liked it! Very well made. I think I found a glitch.. When you go in "Devil Trigger" mode, the dude you play as looks like he did before.. until you swing you sword or something. Then he looks all coolio like he should. But great job! I'm looking forward to playing to full version

I see some of the changes now...

The shooting was very noticeable. Sword style us from the FU1 and the enemies are smarter now, they even jump and follow you. It's a good start, hope to see more soon from you and NT, she has been preparing...

Dizimz responds:

NTs a man lol. a 22 or 23 year old dutch man. no kidding

klack,klack,klack....

the boss has a glitch that makes it stop moving until i damage it for some reason. i think that it has a little bit too much health aswell but the other monsters are ok. just to put it out there, the music sometime doubles and makes this echoish sound that is some what annoying. you should put in the tutorial that anima can be thrown by holding the D button instead of people having to read the fear unlimited forum on phrozenflame, or finding out on accident, or finding out by looking that the moves list in the pause menu.
it was challenging but also fun to try and switch between hinu-jukata and anima just to strike down the enemies in the air.