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Reviews for "FearUnlimited Issue2 Demo"

Nice demo

Seems like it's gonna be a fairly solid game. Nice backgrounds.

The animation seems a little bit simplistic, so work on that, and it appears as though the frame kinda freezes there at the apex of the jump. Have the camera pan a little bit more gradual and it should fix that... Just my thoughts.

Other than that, great work, I can't wait.

I see some of the changes now...

The shooting was very noticeable. Sword style us from the FU1 and the enemies are smarter now, they even jump and follow you. It's a good start, hope to see more soon from you and NT, she has been preparing...

Dizimz responds:

NTs a man lol. a 22 or 23 year old dutch man. no kidding

klack,klack,klack....

the boss has a glitch that makes it stop moving until i damage it for some reason. i think that it has a little bit too much health aswell but the other monsters are ok. just to put it out there, the music sometime doubles and makes this echoish sound that is some what annoying. you should put in the tutorial that anima can be thrown by holding the D button instead of people having to read the fear unlimited forum on phrozenflame, or finding out on accident, or finding out by looking that the moves list in the pause menu.
it was challenging but also fun to try and switch between hinu-jukata and anima just to strike down the enemies in the air.

well

dude love the other two fear unlimiteds and cant wait for this one but can i make a suggestion i mean it kicks major ass man dont get me wrong but he dont need to be moving when he is slashing because that gets his ass kicked alot so can ya make it to where he dont move as much when attacking because its almost like he was ice skating on the floor but other than than minor little thing it kicks ass cant wait for the full thing to come out

Hmmm...

Being I wasn't a huge fan of the first for a few reasons I'll throw my to cents in for ya. First off an in-game tutorial would be great, because I dont like the 3 pages of text to read an be expected to memorize all Encon's movements and actions. Now I know thats not all your fault, some of it is me, but by adding a little tutorial stage, you'd make it much more accessable to a broader base of people such as myself. Anyways, the graphics are great, but the shotgun's graphic threw me off a bit, they appeared sawn-off in the icon but looked more like a rifle with a break action method of loading which is what your sawn-off icon looks like however, the actual animation of him firing it is MUCH larger than a typical sawn-off. Particularly the one portrayed in the icon. Anyways I hope you found this helpful. I didn't play very far into it mostly because I could pin the controls (My bad! Ha ha ha!) but other than that the controls ARE responsive... Good job and good luck in the full version!

Dizimz responds:

in game tutorial is part of the full version infact, the tutorial is mission 0. where you basically can use celcius as a beat up dummy. and well nemesis and i discussed it back in february to make it like dmc4s tutorial where you needed to perform each move X amount of times. and it has worked well for my friends unfamiliar with the controls. thanks for your time :P