Oh come on
How can you put so much effort into the look and build of the game without making the gameplay any good?
I mean seriously, I was pumped up to play this, the intro, menu, music, and everything had "awesome game!!" written all over them, but when it finally got down to playing the game it was really lacking. It looked great and ran smoothly, but the combat was terribly frustrating.
I suggest you play Zelda again. Enemies were knocked back a bit when you hit them, but did NOT become transparent and invincible for like 20 seconds. They did not knock you into another screen when they hit you, nor did they take away an entire heart container. It was just a half, or even a fourth in the beginning.
Enemies did not always respawn when you came back into the room. In fact, they rarely did.
It was all just the same enemy, over and over and over... And they could kill you incredibly easily.
The dungeons could have stayed more true to the "Newgrounds" theme. I doubt the audio portal would be a cave.
I had the patience to get to the audio portal boss. Turns out he's basically impossible to kill. You can't' even swing your sword at him because when he gets close to you he instantly takes away an entire heart container. It's very frustrating.
PLEASE put more effort into the parts of the game that REALLY matter.