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Reviews for "The Legend of Newgrounds"

Oh come on

How can you put so much effort into the look and build of the game without making the gameplay any good?

I mean seriously, I was pumped up to play this, the intro, menu, music, and everything had "awesome game!!" written all over them, but when it finally got down to playing the game it was really lacking. It looked great and ran smoothly, but the combat was terribly frustrating.

I suggest you play Zelda again. Enemies were knocked back a bit when you hit them, but did NOT become transparent and invincible for like 20 seconds. They did not knock you into another screen when they hit you, nor did they take away an entire heart container. It was just a half, or even a fourth in the beginning.

Enemies did not always respawn when you came back into the room. In fact, they rarely did.

It was all just the same enemy, over and over and over... And they could kill you incredibly easily.

The dungeons could have stayed more true to the "Newgrounds" theme. I doubt the audio portal would be a cave.

I had the patience to get to the audio portal boss. Turns out he's basically impossible to kill. You can't' even swing your sword at him because when he gets close to you he instantly takes away an entire heart container. It's very frustrating.

PLEASE put more effort into the parts of the game that REALLY matter.

ShirkDeio responds:

The invincibility length is because of lag. Close other windows while playing this game.

You play Zelda again. The enemies only took half of a heart, but you only started with three hearts. Here you tart with 5.

Actually, they did respawn in the original Zelda. They didn't respawn immediately in ALTTP, but they did eventually.

You have to wait to hit the bosses until they are vulnerable. As in, after he attacks, when he is idling.

needs work

Got to say the game play sucks. I had high hopes for this game but you did not come threw. Give me back ledge of zelda it was a 1000 times better

ShirkDeio responds:

Zelda was better? No, really? You mean that game that took years instead of one month to make? The game that hired hundreds of more capable programmers and artists instead of two average Flashers?

I wasn't getting paid millions of dollars to work on this project, so the product wasn't *quite* as good as the original Zelda.

Ahh, much like anything else for pico day...

Not to put down the spirit of the day, I love Pico and the original flash that sparked it all...

But this flash, like any other, really could've used some work before it was submitted by some guy wearing a blind fold...

Not really all that playable, your knocked into the next screen where you find yourself knocked back into the first one cause the enemy was already there. Plus your enemies gain invinciblity after you hit them...The hell?

Not all that fun, graphic needs word, redo the combat entirely.

Effort efforts. 1/5

=Rushx=

ShirkDeio responds:

Sorry, I couldn't read your review through my blindfold.

WTF

Playable(combat), 1/5 :
Sucks to fight!
i am just fighting against the flash monster so i hit it it goes transparant and i can't hit it but it can hit me...
So i am fighting 2 monsters at the same time i slashed 1 and the other and then they r transparant again..
And they own me. Cause they always hit while u can't.
Playable(movement), 5/5:
Arrow keys, SIMPLE!

Replay, -/5:
Don't know could not even play it out once

Graphical, 4/5:
It really looks nice. It isn't the nicest if ever seen but it still is nice.

Creative, 5/5:
Yeah. I never saw this so great creativity.

ShirkDeio responds:

Nice layout on the review.

I don't know how to fix the invincibility thing because I have it as low as possible right now (how long it is).

omg

this is way to hard the enemys should disappear when you kill then the way you did it was way to hard

ShirkDeio responds:

Hard = good. Period.