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Reviews for "StormWinds 1.5"

Fun Game!

I disagree with the reviews below- this game is, in fact, not as difficult as they say, but I think I understand why they are having trouble.

To the author and to players: Here's the deal- the simple cannon, which is suppose to be the "bread-and-butter" weapon, is simply completely ineffective. It simply takes way too long to charge up its power. In my opinion, the developer of this game should redesign the cannon completely in order to be actually usable, because as it is now, the weapon just doesn't work. Don't use a "power+angle" system, because the targets just simply come too fast for that method to work.

To players: As the game stands now, in order to do well, you need to buy a DOUBLE machine gun RIGHT AWAY. It should be the FIRST thing you buy.

The only thing I used the cannon for was as a tank to protect my more delicate double machine gun and secondary weapons.

I've gotten through the ocean and mountain campaigns, and I'm about to start the third one. Here's the build I've used:

2 cannon "tanks" to absorb hits in vulnerable places, a missile launcher, a double machine gun.

The cannons should ONLY get health upgrades and not be used in any other way but to absorb damage. They can take a ton of punishment.

The missile launcher should primarily get reloading upgrades until its reload rate is sufficiently fast, and then you can consider damage upgrades, though they are probably not that neccesary. If things are placed properly, it should not receive much damage.

The machine gun should primarily receive reload upgrades. While the damage upgrade would be incredible, it's simply too expensive.

Whenever the reload time is up, switch over to the missile launcher, launch a missile, then switch back to the machine gun. If you're anticipating a big enemy like the nautilus-looking ones, you might have to time your missile launches, especially if you don't have many reloading upgrades yet. But once you have a sufficient amount of reload upgrades, you can just keep launching missiles whenever the reload time is up.

Again, very good game overall, but what really holds it back is the poorly designed cannon.

HeroInteractive responds:

I'm gonna have to disagree with you there. The cannon is nothing short of freakin awesome if you get good with it. At 3 damage upgrade per 1 upgrade point, combined with 1 damage buffer you can easily get up about 75 damage per shot- enough to just about 1 shot everything including the massive airships.

With skill this makes it the most powerful weapon in the game, capable of dealing insane amounts of damage per minute, even if you include the charge time. I never play the later missions without it.

Using heavy cannons as a damage buffer though isn't a bad idea, many players do that and it works very well! Also, for beginners, I do agree nothing beats the dual machine gun.

WTF

I'm giving a bad score because it got to 91% loading then stoped and i have tried other games and the were fine so i don't know what to say besides MOO

HeroInteractive responds:

It loaded fine for 150,000 other people- I'm gonna go ahead and say it's pretty safe to assume it was just your Internet connection, not the game. Thanks for the 0.

very nice

this game was awsome.. if you have more please send them to me.. i cant really bag on this game .. the only kinda bad thing was i didnt upgrade fast enough to really concentrate... but this was a awsome game with that exception

Good game

Good game, has great graphics and I like the type of gameplay. But, as many people have said, it is incredibly hard.

I'd like it to get harder more gradually, and perhaps an auto mode for the machine guns, where they control themselves, but they don't fire as fast as they would if you control them yourself.

Overall though, a great game.

Goodness

I started playing, everything was fine and I was getting into it until level 10 rolled around. Got like SUPER hard right then and there. Think some levels or some payments were lost somewhere.
Good game though.