A few suggestions..
Terrific game, but a just a few things.
-(This is already posted in your description, but I really wanted to exemplify how helpful and happy this would make everyoneMake allies controllable...I'm sick of dealing with AIs that do not cooperate with my attack where I know I can finish the enemy in 1 hit, yet they still attack them, waste of a turn.
-When an ally (or main character) dies, do not give them experience points, only give it to them if they survive the battle..it's only fair.
-Maybe randomize the stats on the armors and such?
-Add in an option like: No animation...meaning that when you lose health, you won't see the bar go down, it'll just drop. Also that means all attacks are not shown, but everything is still calculated.
Again, great game overall, definitely a keeper....still screwing around with that doctor guy....geez it feels like it's going to be a long fight.