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Reviews for "A Parting Shot II"

Yuck.

Nice game, but it felt sloppy and gross. I admit it must have taken amazing skill to make something like this, but at least streamline it a bit. Like the swordsman and the axe-guy, their ways of attacking were terrible. A little more realism other than the ADD slash n' smash thing they had going on there would have been nice.

pretty awful

Overall, a really great idea wrapped up in a really crappy game.

Major problems:
1) Lives. Are you getting paid for each time someone starts your game? No? THEN WHY THE HELL ARE YOU LIMITING THE NUMBER OF LIVES PLAYERS HAVE?!
2) The screen is way too small. The player has a bow. A bow that can reach at least 3 times the length of the viewing area. Don't you think that if YOU had a bow, and THEY had swords, you'd want to stay AWAY from them instead of having to get right up next to them to be able to shoot them? Here are the simple facts : 1. Bow = long range. 2. Sword = short range. 3. Having a long-range weapon and being forced to get close to use it because the screen is too small = really annoying.
3) Being in a cave is fun. The area around you being dark because you are in a cave is expected. NOT BEING ABLE TO SEE ANYTHING BECAUSE THE SCREEN IS TOO DARK IS NOT FUN. Especially when your enemies are completely unaffected. Too small a screen = really annoying. Too small a screen + too dark a screen = really REALLY annoying.
3) Pitfalls are also really annoying, stupid, and pointless. In a flash game, where it's already slightly difficult to control your character, and also fairly hard to determine exactly where the edge of the ground is, you should NEVER HAVE PITFALLS OR ANYTHING YOU ARE REQUIRED TO JUMP OVER. Why people think this is fun or adds anything to a game is beyond me. To continue the earlier line of reasoning, too small a screen = really annoying. Too small a screen + too dark a screen = really REALLY annoying. Too small a screen + too dark a screen + barely visible pitfalls = about as much fun as watching your favorite pet go into seizures and die a horrible, painful, lengthy death right in front of you.

To put everything in perspective, you had a great idea, and the game plays great. Good bosses, good enemies, good story, good graphics. Your problem lies in the really bad ideas that you incorporated into the game without really thinking through. A dark level is fine, but it should affect the enemies as much as the player. The screen size should be variable. I don't need to be so close I can see my character's nose hairs, I need to see where I'm shooting. And lives? Seriously... why on earth would you even think twice about giving the player limited lives?

Great idea...

...but rubbish delivery. Several things:
1. The arrows are too slow and go about as far as a tank on a pin of fuel.
2. You move too slowly. Add a run option or something.
3. Enemy arrows are nearly impossible to avoid.
4. Once enemies get to you, you're basically dead.
5. The screen's a bit small.
6. You can't read the text at the start - it gets cut off to a tiny bit.
Spend a few months learning how to make good flash games, then resubmit it. It might just satisfy.

A bad archery game.

I will admit that A Parting Shot II is much better than the first, but that's not saying much.

The story is nothing special. You're simply a rebel who's idiotically only armed with a bow going up against your own king who is acting like a total dick to his own people. It's up to you to go up against your own army to stop the evil king.

The gameplay is dull, slow, boring and repetitive. Movement is too constricted as you can only go forward, backward and do this really weak and awkward jump that barely does anything against incoming arrows. You can't dodge, sprint, or even draw out a sword for close quarters combat.
What I dislike is the archery and disliking the archery is definitely bad, especially when the main aspect of the game is the archery. Archer's bow-arm (the arm he uses to hold his bow; this could either be the left or the right arm depending upon which direction he's facing) is bent when it should be straight; the arrows are missing an important piece called fletchings; the arrows don't go as far as they should and they are incredibly slow, not to mention that they don't even look like proper arrows but more like sticks--granted, an arrow is a stick but it's a stick with fletchings and an arrow-head. Overall, the bow just seems like a really weak weapon and I wouldn't want to go into battle armed with it.
There are only two boss fights and I actually found the 1st boss to be tougher than the 2nd boss, which definitely isn't good because the 2nd boss should be tougher than the 1st. Unfortunately for this game, that isn't the case. And I really dislike the battle with the first boss because the protagonist is so damn slow that it's hard to evade multiple attacks.

The graphics are better than in the first, but that's not saying much; the visuals are still bad, the animation is still bad and the physics is still. And arrows get misplaced as enemies fall down dead. An arrow shot in the head ends up floating above the head of a soldier's corpse.
There's really nothing I can say positively about the graphics, other than that it's definitely better than in the first.

The audio is bland, the music is nothing special, the sound effects are uninteresting and the voice acting is not only bad, but incredibly lazy; you provide all that text, yet only two-three lines are spoken.

GOOD - Apart from being better than the first, nothing.

BAD - Except for being better than the first, everything.

You suck!

This game sucked so fucking bad! I couldn't even see myself or the arrows being fired at me! It was a bunch of bullshit, i couldn't fucking do anything because i couldn't see myself or the arrows that were being shot at me you stupid son of a bitch!