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Reviews for "Bubble Tanks"

Great game, with room for improvement

Obviously the people that said it was just alright didn't play it long enough. I personally liked it alot but there are things that you could do to make it even better! I suggest that for the sound, you make a code that says only one instance of that sound is to be played at one time (like with the bubble collecting sound). For the game you MIGHT want to make it harder earlier on in the game. Or add difficulties because it was a bit easy. The variation of enemies and such was nice but could possibly be expanded on (I loved the huge bubble bank!).
I believe that if you seriously put some more polish into this and make it the best it could be then you could convince Microsoft to put this on XBL. Great game! :D

That was addicting!

You kept me hooked for about 30 minutes!!!! Good job!

Good, but it needs something

OK, this was awesome and very addictive...but, it was very congested. It needed the the view to be twice as large, not saying the actual screen but the area that I can see. After I got to about bubble 20 or so I couldnt really see what I was doing and was always shooting off screen. Also It needed a pause button.

Other then that I was one of the best flash games I had played in a long time, I would tell my friends about it. The fact that it was clean and was weekly 4th out of everything else that came out says alot.

You definetly have some skills, more then me.

SO much potential...but only fun for about 15 min

Geometry wars + flow...great idea! The controls were slick as hell, and from my experience with playing flash games that is something not easily mastered and not often seen. The physics felt fluid and added a great dynamic to the game. The combat reminded me of Subspace a little, but not quite so difficult. The upgrades were cool, the variety in enemies wasn't bad, and the controls were perfect.

So why didn't you do more with it??? The game ends up being a simple, repetitive click-fest with NO fear of losing. No fear of losing equals no real intensity for a game like this...I ended up just running into everything awhile clicking as fast as possible and didn't come close to dying. I saw all of these cool looking boss-type enemies with cool homing missiles and firing patterns, but i didn't have to worry in the slightest.

In short, HARDER NEXT TIME! You have a GREAT physics/movement engine that's easy to learn but would take time to master. Good job though =)

:)

At the beggining it was an awesome game but it got boring after about 15 minutes, its way too repetetive and there is no ending.