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Reviews for ". : Sword of orion : ."

great game, but...

theres really no point in having extra lives when you'll probably die anyway... dying once in the later levels pretty much means death when you can't kill anything.

really nice graphics, but gameplay could use a boost. its really hard to see the bullets sometimes and it doesn't help that the top and bottom spaces are blocked off when you need that extra space to dodge.

Meh

Good graphics and all, but it's slow and really dull. The game doesn't progress fast enough, it's just the same old crap, over and over... I can't stand the one shot kills philosophy, it wastes too much time, ruins the continuity of the game and you don't have nearly enough lives! Also, the yellow bullets they shoot are hard to see over the white bit, and the restricted flying area is a pretty stupid idea. Sorry, I just found it incredibly boring, there are a million and one games just like this. If you can do graphics that good, at least try and come up with something to do them justice.

my thoughts!

did u make this on flash?
any way this is brilliant! well done!

What a wonderful Game !

that game was probably the best ever space game I've ever played ! what a fantastic game, I loved everything about this game, the graphics were all fantastic , sounds were perfect, explosions was out of this world, it was just amazing !, you deserve a 10 and a half for that !.

Gradius meets robotech meets flash

Overall pretty fun, but with a little polish it can be superb. Despite some other's opinions, I found the game much too easy. Half the enemies were dead before they were in view, their patterns predictable, and their numbers too few. and once you get to powerup #6-7, the game is downright braindead-monkey easy. and the levels are, much, much too long. On the other hand, the bosses, while not the most creative (that first one is a total robo-rip, no offense) are well done. Turning into a triangle made of cannons is always fun. The graphics were a bit blocky, but still good. In short, condense the levels. More enemies, less time. And make the enemies less predictable and more trigger-happy. maybe add a few different modes.