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Reviews for "Z Ball - Phase4"

I loved it!

Not much more to say but this is one of the best submissions ive seen of the portal lately! Can't wait for the full game!

woohoo neat

neat i got 157 combos lol

KynetiK-27 responds:

Cool, nice work!
Lets hope you can do it against a real opponent next version =รพ

a lot further

Played for a while. Got a combo of '6' at one point, though I never used the spirit sword. It was only after selecting that, geting '5' again and noticing it appear then vanish that I realised we need to use it in that instant.

Didn't get very good at it.

Played once with normal ball, once with heavy. Didn't really notice the difference.

Played with light. Got a 26 combo. Tested out the first couple of special moves.

+++ The basic idea of the game seems cool and somewhat original.

-- I found it annoying that if I wanted to play without the bot or wanted to change the ball weight, I had to go back to the menu. I think there should maybe be a button at the top (where we're unlikely to click) to change ball weight and one to disable the bot again.

!! - When we press 'q' from the first move, it goes to the 'special 10' one instead of the '30'.

--- Too little to do just now. It'll be a lot more fun with enemies, I'm sure.

-- The text is necessary, but it's kinda annoying how it's presented. It'd be cool if there was some sort of extended tutorial and we had to pass a series of minor challenges. E.g. - first we just kick the ball, then keep a combo of 2+ with ourselves, then kick it against targets within time, then we need to perform the special moves... and as we're doing so, text would come up between 'levels', explaining the next move. And selecting the ball weight wouldbe part of it to help us appreciate the difference.

++ Fairly fluid gfx.

++ Cool sfx.

-- Though what I think are grunts from the enemy seem really wierd as it's a robot.

+++ Great bgm - blends really well!

==
Looks like it's gonna be great, but there's a lot further to go.

KynetiK-27 responds:

TY =D
Your issues;
There are enemies, just not for this version, last version has less moves but has a working Arcade Mode, might as well give it a bash.
The special attacks rely on your current cobo score, not your max combo, Specials act like finishers, intended to be used on your enemy. As i have closed off arcade mode in this version to overhaul it, this tactic isnt really presented. Veteran Zballers get the idea though, and this was a mixed presentation to the experienced and unaquainted. Remember, the games about domination - if you keep the ball charged and dont get hurt, you wont lose your combo score.
Remember the options are universal, putting BallWeight in Practice aswell is pointless. Youll notice the heavy ball needs more oomph to get it moving, and if i had arcade mode open, youd notice it does double-damage. You will appreciate it more against an enemy, but the change in the balls gravity is fairly obvious i think.
The bot is activated on contact with the ball. The bot is deactivated whenever you tag the ball, or the ball simply has no energy. so simply dont hit it - think of it as target hitting/dodging training.
There are no grunts, or sounds for that matter, coming from the training bot...its -you- making heeyaa noises when you do high power attacks.
When we press 'q' from the first move, it goes to the 'special 10' one instead of the '30' - shit didnt notice that, i thought i told it -not- to 'scroll left' from the 1st move, anyways ill easily fix it.
I would do a tutorial that way, but it takes so much time and with the way my fla is structured atm its just not practical. Theres plenty of info to figure it all out, and its not like you cant go back to the tutorial. Im not designing a challenging game for idiots, so its not gonna be my focus making it 99% idiot proof.
TY very much on the gfx and bgm =D makes all the time spent drawing and composing worth it

Very nicely made but...

Lot's of the sound was from DBZ and the special moves.

The art is okay but WAY to much like DBZ.
Even the name...

Use a little bit more creativity next time.

KynetiK-27 responds:

umm that was kinda the point but anyway, i hardly see how you are being creative.

Art is not about your vanity. Until you realise that, you are nothing.