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Reviews for "Z Ball - Phase4"

it bugged

i was flying around in prcatice mode, and i was trying to use one of the sepcial moves and when i hit the ground ir froze. I just froze on the ground mid animation, i could still switch between specials and move gthe aim cursor but i couldn't move. great game btw cant wait to see more :D

KynetiK-27 responds:

TY =D
i think the move youwere doing may be spiritsword, ive had some problems with it being performed on the ground...it seems im still not rid of it..hrmmm...

And yet another update!

Well, I've seen you've done some changes and you have improved it quite a lot.

Well, the graphics are good as always, the effects are nice, and the new special attack's animation are excellent! I specially like the new "cyclone" attack. Also, the new background is better than the last red one.
The sound is still good, nice sound loops, which fit with the ambience of the flash. The voices and other FX are the same as in the other editions, that's nice
I find the controls easier this time, good job with that. The new attacks are nice, so is the new diagonal flight, those are nice implementations.

However, there are some stuff I didn't like in this edition. The ground glitch is still there, it's not common, but it is kinda annoying if it happens twice. Also, the special attack system has changed a lot. You have to make all the combos to make an special attack, and it's really difficult to do the beam, for example. I prefered the other system, making a x30combo unlocked everything, and you didn't have to make more combos again.

But, once again, good job with this! I hope to see the complete version soon ;)

KynetiK-27 responds:

TY =D

The basic tactic behind the combo/special systems: attack the ball to tag it & build up energy thru combos to make it a weapon and multiply the attack-damage. This also keeps the ball off your enemy; hurt the enemy with the ball; melee the opponent several times, building up on your combo and attack-damage; then finish off your assault with a Special Attack.
If you can sustain your combo beyond this, then excellent =D Remember you cant lose your combo score if the balls energy meter is beyond the green marker (80% charge).
As ive said before, dont get too comfortable with the SuperBeam, as being an insanely powerful move its logical its the hardest to perform.

I hope this helps your gameplay, and thanks for sticking around =D
Ive just recently fallen in love so i apoligise for the delays, my times just been cut across the jugular...

Le gasp!

My god! ALL 7 TENS! Ehh I'm lazy so what wanna fight about it?
@(รด.<@) Anyway your magnificent creations take fun to a whole new level...level 5! Bwhaahahaha *cough* ahem, anyway as I always say yada yada cheese doodles yada great game you pwn >.> Idiot post done, Beelsabel over and out. XD

WOOT WASTROID(Ii think thats it)

BOOYAEH 1284 hit combo!!! PWNAGE

KynetiK-27 responds:

Did u exploit a certain point in the engine, or were u just really persistent and endured severe RSI and carpeltunnelsyndrome?

ALRIGHT MAN

yet another great game by kynetik-27, keep up the good, oh and one question: will you do a sequel for potential energy cuz im really tensed to see what will happen next :(

KynetiK-27 responds:

ty very much ^_^

potential energy was just a little excercise, but the more i think about it the more id like to back to it with what i can do now...keep your eyes peeled