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Reviews for "Z Ball - Phase4"

I got 39 combo ^_^

And i managed to use the super beam after the fifth time i reached 30, it's basicly a kamehameha except he's too lazy to yell out more than gyaah =p
Well normall i'd give a much longer review for a great game like this with tons of potential but it's almost 6 am now so all i can do is brag about my score ^_^

KynetiK-27 responds:

heheh TY =D
id run out of grunting noises and didnt wanna repeat them, or use a 'kamehameha' or 'shinkuu' sample hehee.
Glad to see ppl zballing into the wee hours of the morning =P

WOW....

nice Game dud

it's really good but it needs more tecniques and when is the other mode gonna come out

I loved it!

Not much more to say but this is one of the best submissions ive seen of the portal lately! Can't wait for the full game!

little by little

im passionate to see this game to its final genesis. ive reviewed almost every one that you've put out. little by little this game is getting better. the tutorial menu really helped. the news moves are cool(providing you can pull them off in the first place). that was only a drone you could play against, so imagine what an actual offensive opponent could do. he'd steal that ball fast. therefore, halve the combo rate-special moves. id even say go so far as to make the special beam only 10 combo. this is a fast pace game and u really cant expect someone to hold onto the ball for 30 combos, did you? cant wait for the next installment(btw, stop calling it special edition(you get my hopes way up), stick to betas/alphas etc...)
*****For those players having difficulty pulling off the special moves, i highly recommend using the force blade, you dont have to charge up and all u have to do is sit there and aim at the ball until you get the desired combo*****

KynetiK-27 responds:

TY =D Sorry bout the title

People seem to keep needing to be reminded that, if you keep the ball at its peak charge (>80%) YOU CANNOT LOSE YOUR COMBO SCORE UNLESS YOU ARE INJURED.

Also remember you get combo points for hurting the enemy, and im sure you remember the melee combat.

You can theoretically chain an infinite combo provided you dont get hurt. Perhaps in next version, when you recover from injury using spacebar, you get your comboscore back?

Also if the enemy tags the ball, your combo score will still carry on until you are hurt, or the ball becomes weak and bounces. NOTE using the shield successfully will also end your current rally.

Try not to do that with the ForceBlade, because it doesnt actually add any energy to the ball, it just knocks it up&towards you with random force, try to master its new movement so that you can use it to link all your actions. The amount of times that blades saved my ass...

For those having trouble with combos--
This is hackysack.... Aim straight up and tap the mousebutton when you need to hit the ball - doing this alone you can get a 30 hit combo