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Reviews for "The Death Trap"

eh

i was getting into the mood until the voice acting. its like uber melodramatic monotone. dont try so hard just let it flow. it sounds so false.

ramster83 responds:

And the positives would be? People are too keen to seek the bad in a game when they arent enjoying the good - hence the 3.

-

You're not a particularly good voice actor. Also, it was much too linear, and all the things were too easy to see and do. They were all garish and out of place. Overall you did not succeed in creating a creepy atmosphere. Better luck next time.

great game

Author's comments:

CAUTION: 14MB file. Recommended For Cable Users.!

My comments:

i have cable and it was still intense on my computer... oh well, but with over 14MB, this game took a long time to load, but i must say, it was definitely worth the wait. this game was nothing short of brilliant. this game had just about everything: super graphics and gameplay, a very nice plot and concept to it, nice action and it will definitely keep you playing it for a long long time. i know i sure had a major blast with this one.
excellent work on this one, it was great.
hope it wins an award.

Liked it.

It was a good game. I thought the premise was interesting, if a bit random. There didn't seem to be much story, though I didn't finish it so I can't comment. (Got to the coffee). There were a few things that bothered me though.

Alot of things were pretty ridiculous. I think the player would get more suspense if it was more "realistic". And what I mean by that is, no random zombies or glowing eyes. And the "Dead Book"? I'm not sure what that was, I just clicked when the red eyes attacked me. But what happened? Did I bludgeon the thing with the book? Was it magical?

Second, it was a bit easy. Items that you're supposed to collect are practically jumping in your face when you're in the room with them. They're just too obvious. Also, there wasn't much problem solving or exploration, it was just: "*Click arrow* Must be locked, *Click other arrow* Oh look, a key, *Gnab key from room, go back and click on the other arrow again* Problem Solved!

Lastly, you used alot of cheap scares. All of them involved the screen being black or the lights being "out", and then when the lights come back on some freakish thing is in your face. Good for one or two scares, but It got predictable, and not very scary.

But hey, I enjoyed the game. Reminded me of ExMortis, just giving some personal suggestions.

If you don't mind I have a question though. How did you create the scenary and rooms? I've been wanting to test that "realistic/eerie" form.

Thanks again, good work.

okay

it's okay however you should put less time in loading after fauling.