Not as good as SM2
I felt that this Submachine was missing something: ambiance. SM2 had story, art and music that was kind of creepy. SM3 is too clean and distilled; there is no story until the last puzzle and the only time I felt the soul of SM2 was when you first see a broken map. The puzzles were on the easy side except for number 2. I feel as though this would have been better had it happened during SM2 and not as a stand alone game.