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Reviews for "Submachine3: the Loop"

wtf

it was relly gd but wtf was it
took time 2 understand but a flawless game really

Pretty good

Kinda easy tho... Didn't took me more than 20 minutes to pass it, this is my speciality, logic games >.<
Anyway nice concept, made my brain work at 4% capacity for 20mins =P

HELP ME!!!!!

I can't get passed level 3!!!!

Puzzles

I have to admit.... Some of the puzzle are very challenging than the one I try in Submachine 2. The title really got me wondering at first, until Mur placed a note at the end. Some puzzles I like was the code, the colour pattern and the four numbers that need to match together in order to open the door. I was thinking... maybe Mur is a nice person. But in his diary in Submachine 2, why are the "they" trying to bury him in the lighthouse? I do hope the next series have a more understanding idea on Mur.
I have to give an "8" though, since some of puzzles... I don't really get those quite well. But overall, it is challenging and fun.
Oh, that reminds me... Mur. Thanks for the note you placed there. I was able to get out of the Loop, with the help of your instructions.

I really like this game. It's a neat idea. I like the idea of two endings, even if I forgot the last room code and have to replay the whole thing to try again. I also like that the leaf carries over if you choose the bad ending. The puzzles are pretty simple for me, though others seem to be having troubles.
===============SPOILERS=================
The numbers puzzle in the third area is actually simple once you get the right mindset. Any lever you pull will give you a random set of two numbers. These are literal coordinates (32 = 3, 2). Go to the room that they correspond with, pull the lever there, and repeat until you get five correct.
Example: First lever is 54 = 5, 4; Second is 23 = 2, 3; 31 = 3, 1; 22 = 2, 2; 15 = 1, 5; Return to 0,0 and press the button.