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Reviews for "The assault"

Wowzer yowzer! :O

Dragonball Z influenced samurai action!? It's 2003 all over again! How about adding something to make it interesting.. I dunno like a story. Maybe that'd make it good. Then again maybe not.

Well...lets see

I gave it a seven based solely on the fact that everyone that was reviewing this was a dick about it.

I didnt think it was as bad as everyone makes it out to be honestly. I mean seriously, these goons are under some sort of belief that they are just "Flash gods" or something. Maybe they should look in the mirror before judging other peoples work.

I think it was fine...not the best in the world, but it was pretty good. I will hand it to you. The flips were a little out there because you didnt make the bodies actually move to make the flip, you just kept them in the same position. Also the fighting was a little lacking. Other than that, I dont think it was that bad.

So for all of you flash artists that think you are hot shit-quit being rude. Have an issue with that? Too bad, eat my fuck.

---{~~~SCOTT WEEZY~~~}---

awsome awsome awsome awsome

dude you have a serious talent here 99% cool iwould've give it 100

but i didnt cause it was black and white

really im just posting this so the before me can fell bad cause he wrote all that

i love mouse drawn animations

they just have this great rawness to them that cant be duplicated, but one aspect of the flash i didnt understand was the ending. was just sitting there goin "? ? ?"

Some constructive criticism...

Well I didn't like it. But I'm at least gonna give you the common courtesy to tell you why and how to fix it.

1. study anatomy. While getting the human form down, simply having proper proportions will let you slide with bad drawings until you can get those linear lines down.

2. motion tweens are bad. while frame by frame can be hard and require a lot of skills (especially animating a human) doing one layer of tweens is bad. If you're going to use tweens, tween multiple parts and do some in frame by frame (such as the hands or head). This will give it a more natural feel.

3. style. I'm a major fan of anime, however the style you chose to portray falls in the category of yu-gi-oh, pokémon, roruni kenshin, etc...generally animes with really bad artists. If you wanna pull anime faces good references would be Neon Genesis Evangelion, Love Hina, Hellsing, or Cowboy Bebop. Now you may be in love with your style but here's why not to do it. the eyes and nose are in improper places and not setting in the face right. While the frame may work and get by, when it comes time to change angles you have to change the entire face since the parts are in the wrong place and wont look right. Also using photo references is a great idea. I recently attempted it and my art has improved ten fold. Anime still follows the rules of basic anatomy (well it should at least...) so attempt to cell shade an actual photo and you'll learn a lot.

4. clichés. Once again you've referenced bad anime for action sequences (it was DBZ-esque). While moving lines and pulled up dirt can give the illusion of intensity or motion, you need to focus more on cleaning it up. For a character heading in a direction make a marker. The pull lines from that mark in a radial pattern. Erase so that the lines only appear on the edges of the box and you'll get a nicely drawn still anime action technique. Also try not to dwell too long in these illusions, it becomes obvious when its just filling time. Trust me, we can all live with out another Matrix: Reloaded.