heh heh
I liked it I thought it was addicting good job.
heh heh
I liked it I thought it was addicting good job.
Thanx, try the latest version :).
eh,its an alright game
it was detailed pretty good,i just didnt really have much fun on it,pretty good though still
k
I now give you my three yr old brothers opinion.
Dis is poop. nuff said.
That was helpful.
Ummmm....
One of my friends does html. One of my friends does action-scripting. I know almost nothing about programing. However, I know plenty of math and science. A*A+B*B=C*C is the same damn thing as A(squared)+B(squared)=C(squared), which the formula for finding the LENGTH OF A LEG OR THE HYPOTENUSE OF A RIGHT TRIANGLE!!!!!!!!!!!!! A= one leg, B=the other, and C=the hypotenuse. ShadowP13, you're a dumbass!
Lol i also knew that my friend. Hypotenuse is the sum of the adjacent and opposite squared. Fun stuff, like all pyhthag! I <3 the cosine rule the most (COUGH) (DEATH). Anyway, uhh thanx for the review? =) lol k thx pie.
A little more work
Fix your collision! What the heck are you using? A Bounding box? These are not squares, they are circles.
I don't know actionscripting, but this is the mathematical theory.
A*A + B*B = C*C
If your using a rectangular graphic to draw a circle:
The X cordinate of your circle = X
The Y cordinate of your circle = y
The X cordinate of enemy = A
The Y cordinate of enemy = B
DistanceBetweenObjects = SqrRt( Abs( X-A ) ^ 2 + Abs( Y-B ) ^ 2 )
if DistanceBetweenObjects < YourCirclesRadius + EnemyCircleRadius then CirclesAreTouching = True
In this scenario, you might need to get your circles radius by simple halfing it's width or height. This logic only applies to using a square image to represent a circle. Math is correct as I remember it from the last time I made a game.
Abs() Means cut off the negative, if it's a negative number. Don't know what actionscripting uses for "absolute value"
SqrRt() is for obtaining the Square Root, once again, don't know which function.
If your using a draw tool of some sort to create circles your life is a little easier. Your not using the X, Y of some arbitrary top/left point but likely using the X,Y of the actual center of the circle.
If this is wrong help me out (other reviewers), I'd like to see this game with better collision.
Lol well thanx for that lengthy explanation, but i have already fixed it in my offline version by using pathag to get the radius, and measuring the distance between the cirles. Thanx for trying to help though :).