argh!
got so addicted i was tearing my hair out
got to the reverse gravity bit, but then i stopped for my own sanity
great game
argh!
got so addicted i was tearing my hair out
got to the reverse gravity bit, but then i stopped for my own sanity
great game
Not bad, original concept, I voted a 4
Im not really into the bouncing ball sorta games, but this was pretty good. Control could be a little less touchy, but otherwise great work. :)
Fun, but one thing...
I love the game, it will keep me occupied, but i would like a password thing so i could go back to it later, also I would like to make it so i could turn the sound off, but overall this is a really great game. Keep up the work.
125 levels? Not really...
I was rather disappointed that so many of the 'levels' were simply repeated attack patterns we had to overcome. And worse yet - they remained the same for far too long, only giving us 3 variants for the 25 levels.
Doing the same task over and over that number of times simply isn't very much fun.
The game is awesome though, and I love the way each world is themed around something. The walls were a bit hard to see in the green level though and some of the other levels seemed to have a bg too similar to the walls too.
The fans were an excellent idea, but it would have been nice to have had some graphics showing which direction they blew in. Maybe some small semi-transparent white particles moving in the direction of the blow?
The progression of difficulty was well guaged for the most part, although there were maybe a few that stood out as being particularly tough compared to those around them.
And the boss wasn't the mother-of-all tests of your mastery of the game, the way I expected it to be. I'd have hoped it would at least have been the hardest of the levels, but the last level (the very last attack) was maybe only harder than 9/10 of the remainder.
It's a brilliant game though, with many levels, a good selection of different obstacles, some excellent music, some fairly nice graphics and some nice level design.
I liked the controls for changing volume and quality, although being able to change sfx and bgm seperately would have been nice.
Anyway, apart from the possibility of some nicer levels, maybe thanks to more rigourous play-testing, cutting and replacing; and the slightly disappointing final boss, the game was brilliant. An impressive number of levels too.
Oh, being able to save would be good though, as would some extras for beating the game without saving in a faster time or whatever.
As it is, there isn't really any replay value. Although this could also be improved by having even more element and ideas thrown into the level design. Even in this version, there were a few levels that really seemed a bit too similar for my liking.
Regardless of whether this is the best game in the series, it is the one that others should be judged against. Not overly complicated, has just enough graphics to make it look nice, has buttery smooth controls, and has NO bad music choices. Works like a charm on Ruffle too.