The hard shadows and art style of the sprites give the characters such a unsettling feel and I really enjoyed the sci-fi look of the interface, it did feel as though you were seeing the world through the eyes of the AI, hehe. As for the concept, the idea of solving a crime in five jumps is very neat, I feel like this has the potential for a more ambitious mystery! My only complaint here would be that I couldn't really focus on the dialogues while trying to patch up the ship because the errors popped up too fast, which I guess adds to the rush, but I couldn't figure out who to listen to at times and I would have appreciated a little pause or maybe a "case notes" tab where you could quickly see what you know? Anyhow, I don't know if a good ending is achievable or if I'm just not very good at the game (very possible), but I get that it's experimental, so it was interesting all the same! A little tutorial on the description could help getting a grasp of the controls, I think.
That being said, everything feels consistent, which I appreciate. Good work!