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Tales From The Arcade: Starship Murder

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Tales From The Arcade: Starship Murder is an experimental murder mystery roguelite in which the killer changes every time you play.

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The astro hauler the SS Persephone is falling apart. You - the on-board AI - are being reactivated to perform the necessary repairs. The crew claims that the captain died in a mysterious accident, the same one that conveniently erased your memory banks. Who is telling the truth and who is just trying to buy time to finish the job they started? Welcome, to Starship Murder.


Features:

  • Artificial Intelligence Perspective - become the AI of a starship.
  • Experimental Gameplay - balance searching for the killer with repairing the ship.
  • Digital Thriller - experience an atmosphere of tension and mistrust.


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Making games can wear you down. A few months back as a break from our main project we created a little free game - Hank: Straightjacket. The experience was so invigorating that we decided to repeat this exercise whenever we get burned out. In the weeks before this year’s Summer Steam Next Fest once more we felt exhausted… And so… we took a breather and made Starship Murder. This game is an experiment in creating tension. We’re not exactly sure how people will interact with it :D If you’d like to share your playthrough we would be very happy to watch or read or hear about your experiences in any way.

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The hard shadows and art style of the sprites give the characters such a unsettling feel and I really enjoyed the sci-fi look of the interface, it did feel as though you were seeing the world through the eyes of the AI, hehe. As for the concept, the idea of solving a crime in five jumps is very neat, I feel like this has the potential for a more ambitious mystery! My only complaint here would be that I couldn't really focus on the dialogues while trying to patch up the ship because the errors popped up too fast, which I guess adds to the rush, but I couldn't figure out who to listen to at times and I would have appreciated a little pause or maybe a "case notes" tab where you could quickly see what you know? Anyhow, I don't know if a good ending is achievable or if I'm just not very good at the game (very possible), but I get that it's experimental, so it was interesting all the same! A little tutorial on the description could help getting a grasp of the controls, I think.

That being said, everything feels consistent, which I appreciate. Good work!

its true,,, what if we renamed this to among us cool art tho

Not a single part of this made any sense at all.

Quite the interesting game! It's a bit short and can be a bit confusing to even learn how it works, but for an experimental prototype, I found the combination of its polished presentation and intricate mystery generation systems to be quite compelling and gripping, and the confusion over the unorthodox controls just added an overlapping sense of mystery and discovery to the game itself which synchronized with the mystery of figuring out the murder.

Reminded me a lot of something like Night Trap: you're trying to pay attention to what each person is saying to gather clues, but the game distracts you by having multiple conversations to keep track of and errors that keep popping up that must be dealt with, meaning you could miss or misinterpret information from the scraps you pick up. Definitely found myself coming back to this a lot and seeing the different ways it can play out, both in how the scenario is initially setup and the different endings you can achieve.

There were certainly some rough spots here and there that I felt could be polished up, however. While I can understand the tutorial looping the conversations to ensure you pick up everything it is trying to teach you, I didn't like how it would also loop conversations during the murder mystery gameplay since it just made no sense for the characters to act that way, especially if they haven't been interrupted by the AI. There were other minor aspects like never being quite sure of the usage of the interrupt action, and the endings not being quite clear as to whether it was good or bad, but again, those aspects might just be mysterious and vague on purpose to add to the experience. And again, overall it was a very unique and intriguing experience!

Loved the concept, yet the answer was a little bit on the nose! The killer admitted it was him in my first try just before the second jump, so everything after that felt a little bit pointless

Credits & Info

Views
7,767
Faves:
65
Votes
188
Score
3.96 / 5.00

Uploaded
Sep 11, 2023
12:07 PM EDT