it maked me do a thinky
Hank: Straightjacket is a narrative bite-sized game combining traditional point-and-click gameplay with a time manipulation mechanic.
The time-traveling vigilante Hank has been captured by the devious Unrvaeler. However, before the crime genius gets rid of the hero, he must satisfy his curiosity - How has this pathetic drunk so easily thwarted so many of his plans? Will Hank be able to use the villain's obsessions against him to escape from this grim situation?
Features
Some time ago we were prototyping a dialog system for our main game - Hank: Drowning on Dry Land. The goal was to allow players to conduct conversations without interrupting the core gameplay and enable NPCs to actively respond to the hero's noteworthy actions. During our experiments we created this little experience. It may not be much, but we really liked it so we decided to release it as a free game. Hope you guys enjoy it!
it maked me do a thinky
Won't load
This game makes for a very great concept demo. Though the way out is easy, I stayed for the dialogue and made sure to try every response option. I like the mechanics, characters and the story, and I look forward to your full game!
Also... ship :P
Our new game is out! It's called FART MANIA. It's about... FARTING!
Glad to hear you liked it :) Btw we'll be soon releasing a new game so stay tuned :)
Well that was disappointing.
Threw book in first 20 seconds. Then clicked everything only to discover that everything else is useless.
Useless is such a useless word. How about inert?
Played for the mechanic and stayed for the story 😍
That's sweet of you! I did that part. Thank you for finding the other people's work ugly and bad, I too dislike everything but what I do.
Ah words... the only thing that will never leave me.