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Picayune Dreams - Demo

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The game is unstable and has lots of changes made so it runs better in the browser.

If you want a clean, stable experience: download the demo on Steam for FREE!




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Lost in the endless expanse of space, you must fight off endless hordes of inter-dimensional beings to claim a few more brief moments of life. Picayune Dreams will challenge your skill, endurance, and perseverance through a mind warping, psychedelic, bullet hell nightmare!


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Andyland, Milkypossum, Graeme and I (Stepford) have been working on this game for the past six months and we're excited to show it to you. I'm really happy with the game, even if the web performance isn't ideal. Make sure to WISHLIST the game to stay updated as well as supporting us through giving us those sweet Steam interaction metrics.


If you have any feedback or just want to talk about the game with us directly:

Feel free to join the Discord!

Log in / sign up to vote & review!

Oh man, I remember playing this demo before buying the whole thing on Steam, since I was wondering if I should get the game or not... and HECK, talk about me ending up addicted to its roguelite loop, funky upgrades and underlying story!

In a sense, too, it got me inspired to pick up 3D modeling again after a long time... I just really enjoy how Andy's models would look super crusty and very retro-looking, and can say that pushed me to experiment some more, even if by small steps.

I can't go without talking about Milkypossum's OST work here either- my goodness, I don't think I've had earworms THIS hard-hitting in a long time... just fantastic work with all the synths, vibes and beats! I was even listening to a bunch of the tunes while working on some of my projects, they kept me going!

Lastly, I can say this had some pretty impressive coding work from you devs!! The boss battles feel like a spectacle, even if I didn't fully beat the game (I managed to go all the way to the third one so far, but I'm loving it). It's hard, punishing gameplay, but oh so satisfying. Even with frustrations here and there with not-so-good builds, it practically feels like you're evolving with the game, as it progresses further and deeper into the unknown.

And to wrap this up... maybe the only teensy bit of criticism I could give is a little thing I noticed when I was playing the full game - the pixels looked like they were in the wrong aspect ratio for my screen (1366x768px), so the edges were looking kinda rough. This also made the pixel font kinda deformed too. I might make a Steam discussion to address this, but I'll see.

But yeah, I just find this all very inspiring <3 And coming from indie artists too! You guys keep on rocking together and being creative!

Good game guys.

Can you follow me?
(I understand if not)

So is this what everyone drawing

this absolutely rules. If the html version kicks this much ass then I can't wait to try out the main game when I can.

Credits & Info

Views
27,580
Faves:
634
Votes
904
Score
4.66 / 5.00

Uploaded
Jan 23, 2023
12:31 AM EST
Software
  • Photoshop
  • Maya
  • Audacity
  • Aseprite
  • GameMaker Studio 2
  • Frontpaged January 23, 2023
  • Weekly Users' Choice January 25, 2023
  • Review Crew Pick January 25, 2023
  • Daily Feature January 24, 2023