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Drop Cannon

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Log in to save your medals! Don't have an account? Create one for free!

Detroit is Saved 5 Points

Complete level five.

Denver is Saved 10 Points

Completel level ten.

America is Saved 25 Points

Complete the game.

Perfect 1 25 Points

Get a perfect loadout in one level between 2-5.

Perfect 2 25 Points

Get a perfect loadout in one level between 6-10.

Perfect 3 50 Points

Get a perfect loadout in one level between 11-15.

Perfect Game 100 Points

Get a perfect loadout in every level.

Author Comments

Drop Cannon was made for NG's Flash Forward Jam!

It's a new Flash game, running on desktop and mobile browsers thanks to Ruffle.

During the Factory sequence, press 'R' to reset and 'M' to return to map (desktop only).

V-Day Fixes:

1. Drones should no longer hover over off-screen vehicles during invasion.

2. Destroying your vehicle at the start of invasion should no longer soft-lock.

3. Delay before gun drop buttons activate after invasion.

4. Unregistered users hopefully won't see their name as <deleted>

5. If you had earned a Perfect Game medal, it will quietly assign it when you load your game.

6. If you earn a Perfect Game medal in the future, it should work in that moment now.

If any of these appear to not be fixed, let me know! Hopefully I didn't make new bugs.

If you're into Flash preservation, you can sponsor ongoing Ruffle development or help as a Rust developer!

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“This building used to belong to a company called Newgrounds” cool

This annoyed me, but I enjoyed it and its humor

All my homies hate robots!

Fantastic stuff on display here! Overall it's a very charming game with excellent assets in all areas. But even if you're the big cheese, I do have a few complaints to make (though nothing big enough to kill it for me, haha). I found it a bit odd that, while the main menu buttons highlight when you hover over them, the world map destination buttons were very lifeless with no highlight (they do have an animation when you click on them, sure, but I'm a strong proponent in button feedback of all sorts, especially highlights). Also, I found that the transitions between phases were very jarring, especially the transition between finishing the loadout and going to the battlefield: would love if there was a fade transition like the great gears transition on the main menu, maybe with a banner that says "Job Complete! To the Battlefield!" or something. Finally, while I don't mind shooting the drones during the battle scene, I didn't quite like shooting the drones during the assembly scene: specifically, I didn't like how it interrupted the flow to go to a turret section. Instead, I'd much prefer if you would have to shoot stray drones during the assembly: obviously the number of drones would be less than in the turret section lest it be too difficult, but I think it would be a lot more fun to deal with as it gives you even more to handle. Also, I wish there was a crosshair for the shooting segments, I kept easily losing my mouse during those. At the end of the day, however, despite my nitpicks, I felt like the game did have a great level of professionalism to it, and I loved how it kept escalating with new mechanics and difficulty to contend with for each level, so nice work all!

that as a good game

Credits & Info

4.58 / 5.00

Feb 12, 2021
1:31 PM EST
  • Frontpaged February 12, 2021
  • Daily Feature February 13, 2021
  • Weekly 2nd Place February 17, 2021