Cool clicker
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UPDATE: Significantly reduced progress requirements to advance. ie first comp before skill 5.
Refresh page. Ascend to activate the update, if you don't know what that is, hard-reset. It's worth it.
What seems to be a minimal incremental game holds a secret for you to discover. What's the difference between Comprehend and Transcend? Why do some people get the same artifact over and over and others get a variety? Perhaps these are connected some how?
The benefit of a skill and the benefit of clicking "train" may be different. You can hover over the name of the skill, or over the button, and a popup will explain it to you.
Don't be afraid to ascend without an artifact (or even grind wisdom). The benefit is similar, accelerating the game and allowing you to reach more difficult artifacts faster.
Good luck reaching the ending!
Cool clicker
:: Incredibly Fun! ::
Comprehend (C) = Up (1)
Transend (T) = Rotate Right (1)
Ascend (With or Without Artifact) restarts the Maze/Combo.
Whenever you hit a different dead end is the end of a Combo.
Although for future players, this might not make sense to you until (CCC), this is technically spoilers but enjoy navigating the maze on your own! I'd suggest paying close attention to the Medals sprites.
:: Concise Listing ::
1. Sword = CCC-A (*Unlocks Transcendence*)
2. Arm = CCTC-A (*Unlocks Skills 9-12*)
3. Gem = CCTTCTC-A (*Unlock Enhanced Skills*)
4. Loop = CCTTTCCT-A (*Unlocks Autoclicker*)
5. Claw = CCTTTTCTT-A (*Supply training costs are waivered*)
6. Hammer = CCTTTCTCTCCC-A (*Progress training costs are waivered*)
7. Ending = CCTTTCTCTCCT-A (Ending.)
1-4 provided by Epic265 6-7 by I EAT GRAPES.
Theoretically this allows for an infinity maze, or a much larger maze of combinations. This has been listed by size of Combo.
Really fun
repetitive
As are the incremental games it was based on. Highscore says you didn't make it past the intro. Perhaps you don't like incremental clicker games? This one gets faster and more interesting, but takes a bit more investment.
The game was pretty frustrating since the actual goal is unclear. It was nice that it sped up a lot at the end. Collecting the artifacts isn't too difficult if you make a tree diagram outlining different paths to avoid going down the same path twice, or at least not too often. The main thing I'd say is that it would be nice to be told that it was a blind maze. That much info would be enough to keep me from being bothered by dead ends. I'm just glad that there were no closed loops in the maze. I'd have been stuck forever. :P