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Reviews for "An Amazing Soul"

awesome idle game
got every archivement exept hammers
would like to know how you made this as i have always been interested in making my own idle game
thank you for this game

kygron responds:

Glad you liked it! To make the game I first made my own game engine and programming language. That would be overkill for one game so I'm making a lot. I guess that doesn't help you much. I can't release the engine because it has too many idiosyncrasies for other users, but I'm slowly improving it as I need features. I hate to recommend javascript, but that's how games like this are made more commonly. Find a game engine made by the community and start there.

Good luck!

Cool game. It really speeds up at the end, which is a nice change from the usual endgame slog especially present in clicker/idle games. The different paths were interesting to go around, though I think the maze could use some dead ends without artefacts to make it more maze-like.

kygron responds:

Glad you liked it! Most people barely understand the mechanic, and would be mad at me if I said "fail!" without showing them the map.

But if this game was too simple for you, please try my other games and join discord. This is the simplest game made because people didn't understand my previous very complex one. I'm trying to find a good balance.

This game could use a Train-X button badly.

I'm doing the clicking by holding down a key on my keyboard and still it's getting a bit dull.
Imagine the people without macros, their mice will be destroyed and they will most likely give up pretty early in the game. Which would be a shame judging by the game description.

I'll probably try pushing further, but please consider adding some way of reducing clicks needed to train.

Summary: Simple idle game , seemingly more length than depth, the amount of clicking between goals is insane.

kygron responds:

I'm sorry for the slow start. This game was designed with the Kongregate audience in mind, who are more accustomed to clicking or have autoclickers (no medals = not criticized for "cheating"). Re-balancing would take more time than I have.

You could make the beginning easier by idling (not offline, though), especially after some points in Skill 7.

Mid-game will be frustrating while building up wisdom. You might have to purposely grind. The original intention was to hide the grinding by having people search (and sometimes fail) for artifacts. Late mid-game has some powerful artifacts that allow hold-to-train(autoclick), auto-train(watch the skills increment without interaction), and ignoring supply requirements.

So it's all there, and my later games have far less clicking, if that means anything to you.

Good luck!

Edit: instead of balancing clicks, I reduced progress requirements, see desc above. Hope that helps.

@Kygron could you link me the discord? I'm interested in the complex game.