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Phantom Behind

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Author Comments

This is an early alpha build of my stealth game idea. I've been working on this for a month and have implemented most of the mechanics and AI I want in this game. There are only 14 rooms at the moment, but you can have some fun with them. I would like to know if you enjoy it. Drop me a comment with your feedback.


(Should work with Game Controller - tested with XBox 360 controller on Windows 10 in Chrome)


v0.4.1 Changes

v0.4 Changes

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pretty fun

Decent. I like it.

So that's where those pricks who make those horrible mobile games steal their ideas. But THIqS is the fun version! It got potential, that's all I can say.
Oh, also the last checkpoint doesn't work.

(PS: The first sentence doesn't mean to insult you, it's supposed to insult Voodoo etc.)

Love it! It reminds of a lot of spy games I would play growing up.

Nice!
Took me some time to figure out I was leaving footprints! Okay, now I know it's odor! Which is... different.

Problems:
Guards were directed fully at my characters position instead of my escape route, which left them stuck behind walls with their backs totally open.
And I was stuck after a dog cornered me in a corridor and I couldn't either disable, get past him, and neither he wouldn't kill me. Ok, somehow the dog opened the "door with a dot on it" and I (sorry myself) killed him, but now the door won't open... hahahaha
The dog also says "What?!".

Ideas:
Since it's a game with no alarms, odor is present with no ingame reasoning and apparently the noise I make isn't a trigger, maybe you could create some kind of story to bring all this together;
Guards (at least the ones with the keys) should be able to unlock doors to investigate noise from locked rooms (and them lock them again on leaving, or not);
Change cancel key on keyboard, esc is already in use on fullscreen;
Maybe a different symbol to communicate leaving odors.

Credits & Info

Views
3,923
Faves:
22
Votes
156
Score
3.22 / 5.00

Uploaded
Jun 25, 2020
1:52 PM EDT