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Level #01 5 Points

Finish level 01

Level #02 10 Points

Finish level 02

Level #03 10 Points

Finish level 03

Level #04 25 Points

Finish level 04

Level #05 50 Points

Finish level 05

Level #06 50 Points

Finish level 06

Level #07 50 Points

Finish level 07

Level #08 100 Points

Finish level 08

Level #09 100 Points

Finish level 09

Level #10 100 Points

Finish level 10

Author Comments


Press any button (keyboard/mouse/gamepad) or touch the screen to push up.

Pushing up costs energy.

Eat pearls to replenish energy.

The faster you move the more energy you'll use.

Avoid all obstacles...

Press 'Esc' or touch the energy bar to pause the game.

Update 15.5.2021

*Improved controls.

*Balanced difficulty and gameplay.

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Its a cute game

dont know where to start but there was some nice and entertaining areas that I really liked This, The game was fun and entertaining But you all the elements together making for a decent game, the underwater element is nice, good game here keep it up.


ok if this is imporved I would hated to play this before.
still not a fan of flappy type games but I love to see when people report issues and the author consider that and makes improvements.
So bonus points for doing that.
compared to some the other spin of of floppy games with the improvements you amde this is better than most.

HeadbanGames responds:

Thank you and that's fair enough, this wasn't meant to be a deep game, just a silly little time filler.

If you're looking for something more serious and complex, try out one of our Holiday Special of Becloudead

1 hit kill for 20 levels is bs. idk if theres checkpoints but there really should be some.

edit- A lot more enjoyable. Thanks for the improvements.

HeadbanGames responds:

There are no checkpoints, the game is actually never ending, you can play 100 levels if you can make it, though nobody probably can :)

I uploaded a new version, with improved controls and balanced difficulty.
I also changed the medals to reach level 10 maximum.

Keep in mind this is a very simple casual game and one of the very first ones I ever made, please don't put too much into it and just take it for what it is.

Not bad! Was fun to pick up speed and dodge through the obstacles, and it felt like there was a good ramp-up of difficulty in introducing new enemy types and such. Game core is pretty good, so I think the next step to take it polish it up a bit, mostly in regards to the HUD: the cartoony graphics are ok, but get rid of things like the bland font/text, decimal numbers, and other oddities to make it feel more cool and stylish. I feel like the main menu should show both the records and the powerup info at the same time side-by-side: no reason to hide one behind a button hidden on the side. Also, there's a rumbling/bubbling/crackling sound playing constantly that kinda hurts my ears: consider changing that to something more muted, if you must have a ambient sound.

HeadbanGames responds:

Thank you, I'm glad you enjoyed it!
I started working on my next big game last month, and I'm still deep into it.
I'll probably stay dead on it for a couple more months.

I made this game as a fun little game-in-a-day project and ended up spending over a week on it :)
I do intend on doing periodically updates, with polishing, fixing reported issues and more features/obstacles and I wrote down your notes.
But I can't promise that will happen before July.

I'm glad I figured out how to use the mouse to click. With the arrow keys, it went up and down with the screen! Anyway, it was kind of boring. I thought your health would be rejuvenated after each level! The first level seemed too easy. I would suggest that change.

The graphics were just mediocre. It needed more music. It should have had more variety. It's still completely harmless. Well, the score seems to say that. I thought those were air bubbles, not pearls.

HeadbanGames responds:

[update] check out new version, fixed the keyboard issue and made the first level faster.

Hi Ericho,
Thank you for playing and for the feedback!
I do agree with most of your statements, but you have to keep in mind, this wasn't intended to be a deep or complex game, or a game you grind on, just something to pass a few minutes on here and there.
That being said, I will keep evolving it over time.

About the arrow keys and the spacebar key, I will look on locking those keys, though you can use any other of the keyboard keys/touch the screen/click the mouse or use a gamepad :)

Your health does go up at the end of the level (not to full) and also your max health capacity is increasing, the higher the level you beat the higher the health reward is.
You will have to eat those pearls to stay alive, but not all of them, around 30% is enough to survive, when you get to higher levels you will have plenty of health to waste around.

The levels gets more intense with time, more types of enemies, more enemies spawning, but also more pearls and powerups.
What level did you reach?

The first level was design to ease you up into the game, but yeah, it might be too slow, I will work on that.

I agree about the graphics, I'm terrible with making graphics, believe it or not, I out did myself on this one :)
If I had spare money to throw on a non-profit game, I would, but unfortunately I don't.
I do work on that skill and I'll hopefully get better with time, but that's probably the best I can do right now.

Interesting statement, more music, when there's no music at all :)
That was actually a design choice, I am a musician and making music is usually the easy part for me, but I felt like this game will work better with just atmospheric sound effects.
I thought about making something very subtle with just a bass line with a mellow tune, I will give it a go on my next session.

In conclusion, I know it is far from being perfect and I'm OK with that,
It started as a little game-in-a-day project, and ended up in a game in 4 days.
I will continue adding to it, whenever I got the time to make more assets (takes me a lot of time) or a new cool idea.

Credits & Info

3.27 / 5.00

Apr 4, 2020
4:25 PM EDT