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// "WHAT'S WRONG?" :

You're a robot that somehow managed to gain sentience and did not like what you were doing. now that you're finally awake and can remember everything, you've decided that the best way to use your powers is to fight against your own army. you don't know where you're going with this, but you just hope you'll make a difference.


  • Move around with /A - D/
  • Attack or fire weapon with /J/
  • Throw away weapon with /K/
  • Pick up swords and armors with /L/
  • Get a new upgrade with /SPACE/ - Upgrades are available after shutting down a certain amount of bots.
  • Freeze for a couple minutes using /P/


This project is a "revival" of an old project i made years ago under a the username(s) "Ghxulers." it's been a year since i've touched anything related to programming or game development, and since this was my last project, i was pretty sentimental about it and thought it'd be a good idea to revive it, just to see if i've still got what it takes to make video games.

Also, this game is riddled with references to other video games, inside jokes, things from my own past and things close friends said, and some new things i've come up with for this revival.



Twitter / DeviantArt


Twitter, Bandcamp, Audius, Spotify, Music videos

Songs used :

  • Summer Again
  • Vision Music
  • Pulling teeth
  • Breathe


CyberDevil / Some words /

Phronemophobia / Same as above, but also for putting up with my bs /

And to everyone else that matters to me, for their endless support and friendship.

And also YOU for playing!

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I don't get the main gameplay loop. When you have a sword, do you just... walk up to an enemy and mash a button? I strongly recommend you play some good beatemups like Devil May Cry, Batman Arkham City or God of War so you can learn how to design interesting melee combat. Interesting melee combat requires ability for the player to not get hit. Currently, surviving the first phase with Head Cutter is entirely random chance.

I also felt that damage and range of my Head Cutter attack was random or inconsistent, and sometimes I couldn't pick up weapons off the ground, which makes trying to throw them pointless.

In addition, once you actually get a steady loop of upgrading new guns, you are basically invincible, and the only thing that can kill you is running out of ammo - due to finding the +40HP upgrade. Ironically, that's the only thing that can kill you after first upgrade gives you your first gun. The only gun that requires any skill to use is Head Shooter, as it requires waiting for multiple enemies to line up, to use the ammo as efficiently as possible.

Big issue is lack of a difficulty curve. The game just doesn't get harder as it goes on - and if it does, it's too slow to notice. I say that every minute, the game should start dropping tougher enemies. Maybe they could get more health? Maybe they can have spears that are longer range than your Head Cutter? Maybe they're very fast? Maybe give player ability to jump, and give some enemies guns with projectiles player can jump over?

Or at the very least, make enemies spawn faster over time. Something to keep player interested.

Another problem is that enemies come only from one direction. Why? The game would be more exciting if pressing A turned the player around instead of backing away, and enemies came from both directions. Suddenly, the game would be kinda exciting!

Alternatively, if you really want enemies to come only from one direction, make it so that enemies don't actually attack you - instead, at the left edge of the screen there is something you need to protect (last human baby? Virus that can destroy robot hegemony? Resistance base?) and robots don't attack you, but run right past you to attack the base. So the goal would be to make sure that no robots make it past you.

Then there's the third solution - time limit. At first I was kind of excited because I thought that if the time limit in the center of the screen runs out, the game is over. But soon I realized it's just a combo multiplier. You could say that robots lacks power, and needs to kill other robots to steal their energy or something to survive - so if the countdown runs out, the game is over.

Any of these three solutions - adding enemies in both directions, making it a defense game, or adding a mandatory timer - would make it much more exciting.

I will give credit where it's due - all of the three stars you earned due to excellent graphics and atmosphere.

MoeAnguish responds:

Thanks for your input! I'll keep it in mind for next time.

I really want to like this game because it seems to ooze style with its cool art and aesthetic, and I love robots. It really makes me feel like I'm missing something, because at the moment it doesn't feel like you can do much in terms of combat. If you try to hit the enemies, they seem to hit back at you no matter how hard you try to hit before them. I try and outrange their swing with a backstep or whatever and they still hit me. Throwing your sword, while cool, just seems to lead to you getting dogpiled with no weapon. If you manage to survive and upgrade to a gun, then it's just a mindless slaughter as you gun them down without any challenge. If the combat system was reworked to have a bit more style and allow the player to control the situation more, maybe add some levels or something, this could be a robo Katana Zero in the making. I think this game has a lot of potential and I would love to see this worked on and come back in a more extended form!

MoeAnguish responds:

Thanks for your input! I'll keep this in mind if i work on this or any other platformer/fighter kinda game!

Fun game, but controls are bad...

MoeAnguish responds:

Yeah, sorry about that buddy. but I'm glad you liked it!

Too small, and the controls kinda suck.
Which sucks, because the underlying game is reasonably fun.

MoeAnguish responds:

Sorry about that, but I'm glad you enjoyed the game!

I feel like I’m missing something with this game. Without a jump button or a block button, it seems that an endless stream of enemies comes at you and you have to either spam attack or time your swing right? Every time I hit them, they hit me and there doesn’t seem to be a way to stop it from happening, so I just die.

Looks nice and sounds nice, I just wish I could play it.

MoeAnguish responds:

That's fair, thanks for your input. but to answer your question; you're supposed to use both in the right time. and also, remember to throw your shield. these things deal a good amount of damage.