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Blooming

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Release Your Essence 50 Points

Complete the game.

Author Comments

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Description:

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Blooming is a little puzzle platformer game.

Enter the cave and collect flowers to overcome difficult passages.


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UPDATE #6

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+ Added visible range to the beast.

+ Schematized the various phases of the boss fight, drastically reducing the possibility of being the spawn killed.

+ Boss recovery phase duration increased.


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UPDATE #5

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+ Fixed door closing sound.

+ Fixed boss instant multiple hits.

+ Flower picking and petal throwing are now delta-time based, removing inconsistency with framerate drop.


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UPDATE #4

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+ Changed flower power particles.

+ "Backgrounded" non-enemies jugs.

+ Added more hints.

+ Player crounch a bit faster.

+ Reduced beast hitbox.

+ Enhanced flower platforms closing / opening hitbox.

+ Modified level six.

+ Added Newgrounds medal.


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UPDATE #3

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+ Reduced big energy ball hitbox.

+ Added hint in the boss fight.


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UPDATE #2

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+ Reduced coin fire-rate from enemies.


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UPDATE #1

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+ Player can be moved up and down while on blue flower power.

+ Adapted level two and level three to the change.


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Note:

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I always like to experiment with new frameworks, and this jam has been an opportunity to do something with Phaser 3.

I made a playthrough only in case you get stuck.

Enjoy!


If you experience problems with Chrome, try to play it in another browser (Firefox / Opera),

and If you have already completed the game, restart the page to unlock the medal.

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Holy moley, you expect a lot out of your players! This game was super confusing, unintuitive and frustrating: a lot of the time when concepts were explained to the user, they were done with vague graphics, and those graphics weren't even visible at the moment you needed them! However, once you wrap your head around how the game works, this game had some crazy mind-bending puzzles that really challenged me and blew me away! Can't get over what a unique and interesting experience this was, and I'm glad to say I was able to beat it. It's not all sunshine and rainbows though: I felt like the dogs were a bit annoying to deal with due to their weird AI, and the boss was a bit of a letdown after the initial thrill due to how much health it had and how little time you had to pick a flower to strategize through the obstacles it sent your way. I bet a lot of people will bounce off this game, and you should work on that, because I want more people to see how great this game can really be!

HealliesGames responds:

No matter how hard I try, it seems that creating an easily understandable game is really against my nature.

I think it is partly due to my experience with videogames;
games like Another World or Contra took me hours, if not days, to figure out how to get through a part.
I want to convey this, apparently failing.

The dog AI is actually simple: they follow the linear path until the character is inside of their range. Then start following you. A circle showing how much distance to keep should solve the problem!

As for the boss instead, I should be able to resolve simply by removing the possibility of making consecutive attacks, since the moment you are dead you don't have the physical time to collect the flower.

I really hope I can improve this aspect in my production. This thanks mainly to user feedback, as well as thanks to your work of reviewing complete with gameplay.
I wait to see how you played it!

It looks amazing and the gameplay is interesting, but picking flowers takes too much time

HealliesGames responds:

As it was meant to be a puzzle platformer to be taken calmly, I thought animation could be intrinsically part of the gameplay.
You know, like Resident Evil with the slow but atmospheric opening of the doors.

Since the fall of the petal also occurs slowly, everything fits well together.
I even speeded up the picking of the flower, I'm sorry it continues to be redundant.

The only situation that I believe the animation can result extremely slow is during the boss recovery phase. And I really think I will increase the duration of that.

Thanks for your feedback, ElCatrinLCD!

The last part is VERY pretty :O
And the game is pretty hard with these perfect jumps and flower swapping :P
Definitely deserving way more than 2.99 it got... :/

HealliesGames responds:

Unfortunately, the low rating was due to the brutal difficulty in the moment of release.

But thanks to the criticisms, I managed to balance stuff.
Every cloud has a silver lining.

And the fact that the judges took the game into consideration despite the score made me really happy!

Thanks for your feedback, Notabla. I am glad you liked it!

Not bad.

That last boss -- oh man!

It should be noted purple makes you do a sort of floaty air dash, red makes you faster, and yellow lets you climb vertically. You get 4 petals per flower and flowers respawn. You can use one type of flower then quickly change to another, use that, then grab one kind of flower petal to get that power, then quickly grab the other to swap powers mid-use and you in fact *must* do this if you want to beat the game. Red must be used for getting through super fast-closing doors.

Last boss strategy. Pick the yellow flower. If the boss goes to the right he will summon a dog, so go left and let the dog chase you to the far left, jump off the platform to the left a bit then come back (without falling in the pit) and the dog should disappear. If the boss goes to the middle he will summon a giant boulder. Use the yellow flower petal to fly over top of the boulder. If the boss goes far left he will then drop a bunch of death coins from above. Simply dodge them all.

Once you've avoided any 3 attacks (they seem random which he'll pick), he goes to the bottom with a purple flower icon. Take the purple flower and air dash into the boss to damage him once. The boss will then go back up into the air and do random attacks again, this time doubling up the attacks but strategy is the same. Dodge/avoid enough attacks until he weakens and displays the purple flower icon, then use a purple flower on him to damage him. Done 3 times and he's out and you win!

The beam item seemed broken/weird. Fortunately you don't actually need that at all.

Oh by the way, entire game played/beaten in Chrome browser. So there's a verification it works fine in Chrome.

HealliesGames responds:

I'll tell you more: there is an effective strategy to dodge most of boss attacks effortlessly. Initially I wanted to solve it, as a bug, but I decided to leave it as a secret way.
The most vigilant ones may have already find it out.

Currently the attacks don't double, it could have been a coincidence which the attacks were generated more frequently.

The beam of light simply lengthens the effect of the petal when you are inside it.
There is no need to stay inside the beam for the whole duration of the effect, but only when the petal is taken.

Thanks for your review and your confirmation regarding Chrome, NeonSpider!

EDIT: Actually I liked the idea of ​​the boss getting faster. So I did it in UPDATE #6!

Credits & Info

Views
3,624
Faves:
12
Votes
168
Score
3.03 / 5.00

Uploaded
Feb 15, 2020
10:41 PM EST
Software
  • Aseprite
  • Tiled Map Editor
  • Phaser 3