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Reviews for "Blooming"

The weird yellow sun thing isn't explained. What is it supposed to mean?

HealliesGames responds:

Hi! If you are referring to the yellow object on the wall, it extends the duration of the petal effect.

So if you take the petal while you're in range, its effect will last twice as long.

It's a pretty challenging game, but the concept stands out in uniqueness and I like the artwork.
Ciao!
M

HealliesGames responds:

Glad you enjoyed the artwork, I always do my best to make a game pleasant to watch and listen to.

Thank you, Marbles23!

This game was just a bit too punishing for my tastes. Those damn coin spitting jugs are just too annoying. Wasn't sure what hitting space was meant to do at first either. I ended up watching your youtube playthrough to get a sense of the game after I rage quit.

That said, it really does look and feel like a high caliber indie game. Your pixel art is gorgeous, and the flower concept is really original. I think you could take this game to a higher level and find some real success.

HealliesGames responds:

Every time I struggle with myself to regulate difficulty.
I am afraid of making games too easy.

I've adjusted the fire-rate, I hope it's more accessible now!

Thank you, PsychoGoldfish!

Original mechanics and looks great, through the explication isn't clear. It seems to me that you need to touch the petal to get a boost.. ? I tried many things, and I'm still not sure how things work (Also the flower pots besides the flowers added to the confusion, like... I tried to put the petals in them. And in next level we discover that they are to be avoided!). So for me, the levels get difficult before I've understood the mechanics. Made me give up at the first coin spitter flower pot...
But it's very promising, keep it up!

HealliesGames responds:

Let's say I am very restrictive in giving information about a game, as I am more about "play to understand".

In this case I think I made a mistake, as the difficulty curve is steep. The time for the Jam didn't allow me to create levels that would give the push to get carried away with the mechanics.

Indeed, because I would have foreseen difficulties, I did a playthrough that can be consulted
if you get stuck.

It's a shame, I thought this game could have compete better for the Phaser Jam.

Thank you for your feedback, yound!

This is a pretty tough game, both because of the puzzling and the precision platforming (damn those blue flowers when you gotta get a block higher!) with the latter being the more formidable challenge IMO. Great difficulty in both aspects without feeling unfairly tough, excellent pixel graphics, and good music make for an all around impressive package. I bet it'll do really well in the Jam. Good luck!

HealliesGames responds:

Thanks for the kind words!
Now I've made that you can now slightly move up and down with the blue flower,
removing part of the frustration and keeping the level design clean.

Thanks again!