I love the storyline, graphics, characters, and the whole idea of the game, but I just wish there were more save points. It's a bit tedious to restart the whole area.
Unfortunately, the kickstarter for Scrap Arms was not successful.
This does not mean I've given up. I'm going to try and work on new projects and improve my skills.
Join the Discord! I want your feedback on the game.
https://discord.gg/QJ5bYwy
I love the storyline, graphics, characters, and the whole idea of the game, but I just wish there were more save points. It's a bit tedious to restart the whole area.
Why do the floating silhouettes remind me of stands from JoJo's Bizarre Adventure?
No saving progress? alright.
barely any background story for the characters. Game is very tasking to the cpu despite being pixelated and having this kind of graphics and gameplay.
However, a bit fun until the map gets so huge that the game becomes slow.
Very cool! I really got dragged into the world and loved the characters. I wasn't able to beat it yet since the bishop fight destroyed me (I thought I was supposed to lose! lol), and without a closer checkpoint to work from, it feels too punishing to continue. I understand it's a roguelike and it's supposed to be tough, but this is more like a story RPG and it can really lose pacing and momentum when you can die and have to start over from sooooo long ago, hearing people say the same stuff, but with less impact now. The mechanics were solid though and the world is mysterious and intriguing.
Edit: (Doh, I guess I missed an altar to save in! That helps a bit if that's the case.)
Hi, did you perhaps miss Karin's house, which has an altar you can save in? Or do you think Karin's house is still too far from the boss?
Gameplay is good, but I wasn't drawn in. The graphics are really good, I will certainly check out your other work!