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Reviews for "Scrap Arms Demo [OLD 2019]"

would be great if screen transitions and cutscenes wernt so slow

BigBossErndog responds:

Hi, could you pm me if this is a problem of lag or they seemingly take too long? Because they happen very quickly for me and my testers, so your input would be very helpful.

No save before a sudden boss fight? Hell has a special place for devs like you.

BigBossErndog responds:

I guess I’m another mean old Roguelike dev, lmao. It’s inspired by Mystery Dungeon, a game that would completely chuck you out to do the dungeon all over again, so I thought I was being pretty lenient with a mid way checkpoint and some quality of life stuff like starting the dungeon instantly on death.

A floor has been placed between the checkpoint and the boss floor to allow the player to potentially get different items for use for the boss battle, because unlike a traditional RPG, you can’t just go back and grind for more items. If someone is perhaps under equipped when encountering the boss, and saved just before the boss, that could render the boss impossible as you can’t go back to get more items.

I’m still taking feedback however and could change this if players like you find it absolutely necessary. It could be possible there's a way around this problem while providing the player quick access to the boss fight, but that's why this demo exists and I need people like you. I would be happy to pm you for follow up questions.

WOW JUST WOW THIS IS SO GOOD FOR A NEWGROUNDS GAME.

A fairly good game, especially made by your self. Among the few issues is a lack of explanation for how things work beyond the general concepts that one could figure out on their own honestly. The menu is not explained the best such as that moving objects around inside the inventory is not explained, and perhaps more visibility to where the character can move would help when those recycling bins seem to be blocking a section off but are able to be moved around from an angle. More a word of advice than anything but making tutorial tips occur when moving up is not the best way to get your players to learn about the game, if anything non-combat tasks and menu explanations can be done while still in the "village" and combat can be explained at the first enemy encounter, weapons can be explained as they are picked up, and etc.

I do appreciate the "turn based" combat that is not so simple as just choosing an attack and waiting for it to play out. The story from what I played was adorable and hopefully you can get a better budget/funding to scale this game up. The graphics and music are what I expected of a flash game but it is nostalgically refreshing for a good little flash rpg game to be posted on newgrounds again with such potential. A little tidbit I am not sure was intentional or not but character movement is actually faster at an angle than any cardinal direction. so holding down two movement keys makes the character ZOOM even if the amount of "turns" is the same.

BigBossErndog responds:

Thank you for the valuable feedback! Definitely looks like I'll need to think about how the player learns the game more, you've definitely opened my eyes to that. Thank you! I hope you await what's to come with this game!

I'll get to work on revamping the tutorials shortly.

The diagonal movement kinda is intentional, for a lot of the stuff going on behind the scenes, the characters have to be moving at fixed integers.

Good demo. If I were to improve anything it would probably be the music, maybe a bit more variety in the caves? Great graphics and programming though, good job!

Oh, and it would be nice if I could skip cutscenes, especially if I have to restart the whole game if I die.

BigBossErndog responds:

Thank you! For sure, music is one thing I'd work on if I manage to get funding for this game. I'd really like to get help on it. I can try, but I don't think I can do it all myself.
About the cutscenes, definitely something I should work on implementing. Thanks! I'd like to ask you more questions for feedback, I'll dm you them.

Edit: I streamlined the death process. Unless you've hit a checkpoint in that dungeon, you'll start from the beginning of the dungeon so you don't have to go through all the cutscenes :)