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Labyrneath II

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Author Comments

It's one thing to find the Fountain of Youth--it's another to get out with any of it. Navigate 15 new levels of traps, obstacles, and enemies on your way out of the jungle.

AWSD or arrow keys to move. Spacebar also doubles as a jump button, and the game supports a controller in everything but menus. P, M, or Enter to pause.

Update: Added a quick and dirty fix to the respawn-softlock problem in the final level. Let me know if this causes any new problems!

Update v2: After numerous requests and complaints (most of them elsewhere), I've changed the way the level Hungry Flower works. The seeds in the second and third phase no longer ricochet; to keep the level from getting too easy in their absence, though, I've changed how much the platforms move in phase 2. They work pretty much the same in the final phase.

Update v3: Breakable blocks respawn when you do in the final level, which should prevent soft locking and having to restart the level. Also made some changes to the level Bullet Platforms, which should make the invisible character glitch much harder to accomplish (that is, harder to accidentally stumble across)

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Ngl, The character art drew me in. But I certainly stayed for the fun, visually appealing, wonderfully sound-tracked plat-former I found.

great game, i just fuckin suck lmao.

the fadeout transition is a bit buggy
still a great game though

I could see this game being a lot of fun to speedrun.

Great music, great gameplay, great ass on the main menu screen.