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Tonight we hunt (demo)

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Great Hunter 25 Points

Beat the demon with 2 barrier

Master hunter 50 Points

Beat the demon with 1 barrier

Legend Hunter 100 Points

Beat the demon without barrier

Author Comments

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Tonight we hunt is action-platformer videogame based on ecuadorian legends, the gameplay is like classic Castlevania, Megaman and Ninja gaiden games.

You play as Han, in his first mission, he must defeat one of the most dangerous demons ever The Roaring Box demon.

This is a demo version of the game, now i am looking funding in indiegogo.com, if you like my work and you want to help me please visit the indiegogo page of the game:
https://igg.me/at/TonightWeHunt/x/19435316

i will appreciate a lot.

Also if you interested this project, you can follow me on newgrounds or my other social networks.

Facebook: https://www.facebook.com/SebastianMaldonadoArt/
Behance: https://www.behance.net/SebastianMaldonado
Artstation: https://www.artstation.com/sebastianmaldonadolasso
Instagram: https://www.instagram.com/shabalalaslurm/
Newgrounds: https://fsebastiaml.newgrounds.com/

Please share this project, this will help me a lot :)

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running is way too fast and enemies are way too slow i died for the first time because the game lagged and i ran straight into an enemy and died in one hit.

also change the controls so that "w" is the jump button because the current controls feel way too awkward to play with.

i can tell you put allot into this game looking at the art and the animations it's just a shame that it turned out like this.

also next time you make a story make us watch what the characters are like and who they are before we're thrown face first into the game.

excellent, keep working hard

dont really like how you start with 1 hit kill health kinda off putting

Diffidently has potential.

The graphics are good, but the music just does not really fit. I'm getting the Halloween movie vibe from it, not Castlevania, or Bloodborn - which would fit it more. The overworld gameplay needs to be removed. It does not fit. It slows the game down. Chest should automatically be opened, and items collected - there is nor reason for using a button for that unless you put in a weight limit, or it replaces an item you have.

The controls are, particular the jump, a bit strange. I'm not sure how I do it, or if it's a bug, but I can jump a whole screen, which is a bit excessive. Maybe a double jump? the bosses need to be sped up. Overall, the controls aren't too bad.... they just need to to be further refined.

The

i really like it it has a lot of potential, the only complaints i have are that the idle animations look kinda weird and the knockback for getting hit it's kinda too much, but pretty good anyway overall keep it up m8, hope to see the complete version