The "Restore the Balance" level is really really annoying.
This is supposed to be a puzzle game right? Why suddenly require precise timing and blob placement?
It's not really fun to lose the level because you couldn't place the blob where you knew it should go.
Once the puzzle is solved, executing it should be relatively easy and satisfying.
To fix the level, I recommend removing the turret blob as an option, and increase the blob count to 30. That way, once you figured out the real solution, you can tank some hits in order to get the job done, instead of losing 1 blob due to poor timing and needing to start all over again. It'll also make the level actually possible for people who haven't figured out the exploit required to finish the stage.
Seriously, it seems like you only tested this level with a TAS or autoclicker or something, because you need to click the spawn button super fast, before the stage even loads to fit all of your blobs inbetween the green blobs to avoid losing any.