00:00
00:00

Mnémora: The Lenses of Galimán

Share Collapse

Author Comments

Controls:
Arrow keys or WASD to run, jump, and activate terminals
Spacebar to attack
F for Fullscreen

Gamepad is supported (except for the menu)

This game was commissioned by the Argentine collective El Culebrón Timbal, and it’s based on their 2018 film Mnémora: People, Power, and Time: https://youtu.be/YCV3wQ9_nS4

If you can’t get enough of South American low-budget science fiction and so you’re committed to watching the film, do not worry about spoilers. The game is sort of a vaguely-connected prequel.

Art by Mer Grazzini and sound by Fede Cardinale.

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

so just want to give you my limited experience:

at first i was compelled for sure.

third medallion i missed the jump for it and couldn't backtrack because the jump back up was too high. so it was a one-attempt type deal. that is when i was done.

nevermind. i finished it and it was good. but you need to fix that backtracking problem.

Very impressive. The game is fully voiced with all unique musics on each stages. Although the characters swap mode is a little bit too easy but it's good for the story as it shows how both protagonists are bonded.

DavidMarchand responds:

Thanks! Yeah, in the future I would love to make a puzzle-platformer that’s a little heavier on the puzzle. Since this one was meant as advertisement for a movie, the light puzzles and easy mode option were very much meant for a non-gaming audience. I was honestly too lazy to implement 2 different difficulties for the puzzles :P

La verdad me gusto bastante, se puede apreciar que le pusiste empeño.

DavidMarchand responds:

¡Gracias! Eso es cierto, nos esforzamos.

Can't play it. Physics are way too slippery.

DavidMarchand responds:

Sad to hear about that! If you’d like, there’s an Easy Mode button right under Play on the main menu. Once you enable it you can take more damage from enemies, jumping is uniform, and there should be no horizontal inertia after releasing the run buttons. (There are no other changes to gameplay, levels, or story, and you can switch between modes without losing any progress.)

Obviously there’s no obligation, but I hope you try it out and update the score if the game proves to be better :)

Amazing game man!

DavidMarchand responds:

Why thank you!

Credits & Info

Views
3,696
Faves:
21
Votes
174
Score
3.44 / 5.00

Uploaded
Jan 4, 2019
1:12 PM EST
Genre
Action - Platformer - Puzzle
Tags