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Toodee and Topdee

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EDIT: THANK YOU NEWGROUNDS FOR THE FRONT PAGE :'D I really don't know what to say... Just thank you!!!

Please download the executable at https://dietzribi.itch.io/toodee-and-topdee

Made for Ludum Dare 41 (Jam) in under 72 hours.

Theme: Combine two incompatible genres.

Made with GameMaker Studio 1.4, Maschine Studio, Audacity

LDJAM page: https://ldjam.com/events/ludum-dare/41/toodee-and-topdee

Twitter: https://twitter.com/dietzribi
My brother's Twitter (music and sfx): https://twitter.com/kajnoon

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These two genres actually come together extremely well! Great work!


So this was a fun and cute little game the controls worked very nice and smooth a cute game you have created here and I had some fun with it, As for any changes onlything I could think of is maybe ad some medals, So as I finish this review and flash off I got some real Satisfaction from it and makes me want to check this flash out again so that tells me you have pleased this reviewer and glad I had the chance to come across this fine piece, and I hope to see more of your work especially if its anything like this as it was pretty interesting but also very entertaining.

As for any changes onlything I could think of is maybe ad some medals



The only real complaints I have here is that the level with two boxes and two enemies was a bit tedious, and that Topdee moves a bit too slowly for my liking, and that may not be an issue with the EXE version. Well done!

dietzribi responds:

The slowness for Topdee is a performance issue and I never managed to fix... Sometimes it works fine and sometimes it lags as hell. It does work better on the EXE version though.
And I think you're talking about the first level with the enemies, did you try just making them all fall into the spikes? That's the intended solution, so after you kill them all you can easily just get to the goal with no interruptions ;)