Looks like something I'd play, but the pressure is too much.
Z to roll
X to cast spell (once the spellbook has been found)
There are three endings. Remember, the crown of wishes grants the wish of whoever touches it.
Desktop version available at https://brlka.itch.io/cave-explor
Looks like something I'd play, but the pressure is too much.
hate it. blockers cant be killed.
Nostalgia trip with an interesting gameplay gimmick, but held back by its finnicky implementation. Holes being hard-edged instant death triggers (unlike the GBC Zelda games, where they have a soft edge and 'slipping' animation which allows you to recover from brushing them) makes some rooms very aggravating - almost the entirety of the challenge of the game is in the angel room. There is absolutely no reason for enemies to take so many hits to be destroyed. There's also a bug where you have to push your friend through some room transitions, which can be a run killer.
the geometry of this game just kills it. rolling sideways has me hit corners, stop dead, and fall into pits when i was definitely low enough. if you're going to use this perspective and not be forgiving on stuff like that then you need to get it RIGHT.
and not being forgiving on stuff like that is just laziness. it takes MORE effort to design a game to be smooth around the edges.
I absolutely adore this and love the use of gameboy zelda graphic style as I loved those games so much. I could go into each of the nuances that I love about this game but I'm sure the dude making the game knows already. I really love the challenges to this game, and the longer you play the more you realize the nuances to it. the style is really technically nice, and the design is super poetic and beautiful. this is a great game to sit down with for a bit and feel like there is no more war. ;-) would love to see another game in this style!! I just loved everything about this!! excellent game!!! you are incredibly talented keep creating !!!!