well kinda for babys but realy fun. but it also took me a while to find the jump button. next time make instructions.
You have a good base to start with. It really needs something to set it apart from the rest though... maybe a different way to dispatch enemies than jumping on their head. Thats a little cliched. Other than that, nice job! I plan on playing the full version.
This was great
Make the full version, more chars, a level editor
I can not wait until the full version comes out.
Great job there quarter melon, I wish I had your AS skills.
My highest fps for high quality was a 20 fps and lowest being 19 fps. Same rates with medium quality, and low quality had a record high of 21 fps. I'm using a wireless broadband connection running on 802.11 g band.
Hope this helped in some way and good luck on finishing up!
Great demo, I found 95 clocks. The only bugs I saw were enemies moving through walls of off of ground before changing direction, they were usually only off by one walk cycle. I averaged 20 fps in high, medium, and low quality. Strange eh? I'm on an AMD 32 bit sempron processor running at 1.5 gigahertz with 384 MB of RAM. The graphics card is a gforce2 gts.
I hope this helps your games development.