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Letter for Mimi

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Deliver a letter to Mimi in this short adventure game!

You can play the sequel here:

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i'm amazed! i couldn't stop yawning the second i turned on the game. this was designed very well for those restless nights when you just can't seem to get to sleep.

kcnh responds:

Thank you for your review, I hope you got some good sleep after playing this game! :)

its not a terrible game but it was certainly not good
the graphics and gameplay are obviousley a ripoff of pokemon and there have been countless puzzle games like that so there is really no originality
at least the game had no bugs and wasnt too hard or too easy

kcnh responds:

Thank you for your critical review.

big world to interact with and the people look colourful i like that there is not fighting in it and its more talk to the people and run around looking for items to help with the journey.

In terms of a game, I have to say this is not very good. The game in itself is just references stitched together with graphics that somehow look worse than the games it took from. The player has a tendency to walk too far in a direction, get "stuck" to objects, the inventory is almost useless, the rock with a soul is totally confusing because it's in the open environment with 100s of other rocks (unlike the tree), the music is a very annoying loop of very few notes, and the fact that text is required to tell the player how they should feel about the game because the game play itself is lacking is just ridiculous. Also, that "Easter egg" is probably the most complicated thing in the universe. I don't know who would think to do those 3 things 5 times each because they're totally unrelated. It would make more sense for a player to play the game and realize the blue key doesn't get used, then use it on a secret lock in the picture. If it weren't for the second game in the series being good enough to merit adding a Newgrounds badge, I never would've tried so hard with this or even noticed it in the first place.

kcnh responds:

Thanks for your review. The rock has a mirrored sprite to make it more obvious that something is going on. Another reviewer had also commented about the dialogue breaking the fourth wall too much. The sequel to this game improves a lot on these points. The secret was something I added based on rumours I would hear as a kid on the playground. People said stuff like if you get six level 100 Pokémon and you talk to a gym leader they would allow you to be gym leader. Or 'green' sub-zero in Mortal Kombat, which was not playable but through a series of events you could fight against reptile ('green' sub zero). Things like that speak to the imagination, how could a series of random events unlock a secret? Perhaps the examples I gave were not truly random, and your point of having the blue key actually do something to unlock the secret would improve the gameplay experience.

The music is nice.